04/10/98 Strogg container

Notes: A common octagonal shaped Strogg container with rotating 
       front doors (64 x 64 x 104). Nothing special about this
       one, just thought it could be useful in making levels.
       I added a trigger brush so the player can open the doors
       from far enough away without getting hurt by them. I also
       extended it to the inside of the container in case the map
       designer wants to make them open momentarily and close after
       a while. This way, the player wont get stuck inside the
       container. The doors are presently set at wait=-1 (stay open)
       since I figured this would be the most common usage.

Prefab type: Quake 2

Editors used: WC 1.6 and qED v2.0

Entities: func_door_rotating (2)

Textures: e1u1/box1_3, e1u2/box1_2 for the container cylinder
          e1u1/box1_4 for the container doors
          e1u1/trigger for the trigger brush
          e1u1/origin for the origin brush

Build time: Too long (had trouble with the top door opening at 180)

Files: You should have: scontain.txt (this file)
                        scontain.map


Author: EutecTic (jfgrol@cam.org)

Credits: Matt Tagliaferri, the creator of qED, Valve Software for
         Worldcraft and Id software, the creators of Quake 2.

Legal stuff: This prefab can be used and modified to make maps
             and new prefabs at will provided that it's
             redistributed for free. Oh yes,... a little credit
             is always appreciated ;)
