Q2 Clocks - 24.08.98
Author: Holy Goat
Email: holygoat@mindless.com
Entities: 6 func_rotating, 2 func_group.
New textures: 25.
Brushes: 160.
Faces: Unknown.

Prefab type : Quake 2
Editors used : Robert Duffy's fantastic QERadiant 0.71
Textures used : e1u1/origin
                e3u3/origin (whoops!)
		e3u3/color1_2
		e3u3/color1_4
		e3u3/color1_7
		e3u3/color1_8
	Plus user made textures for clock faces and hands.

Build Time: A few hours to knock up.
  
Files : You should have : q2clocks.txt (this file)
                          q2clocks.map
                          clock2.bsp
			  bigben.jpg
			  modern.jpg
			  .wals: clock1, clock12, clock13, clock14, clock15, clock16, clock2, clock3, clock4, clock5, clock6, clock7, clock8, clock9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, blank, hands.

Known bugs : None. Well, the clock starts at midnight =)

Zip info : Textures (*.wal) go in baseq2\textures\gears (extract with directories to 		baseq2\). .bsp goes in baseq2\maps, .map goes in your editor. Do what you 		like with the jpgs and this file =)

Credits : R. Duffy for making Radiant, the Editor Of God :) (nip over to 		www.planetquake.com/ravage)
          iD for Quake2
	  My friends online :)
	  The A-Team for ActionQuake2 (action.telefragged.com)
        
Author Notes: These are two clocks I made for an as-yet unreleased map. I've made them as 		accurate as possible; it tells the time quite well as long as you start the 		map at 12 o'clock =)
		You can change the time by rotating the hands, but I wouldn't try rotating 		everything; you'd have to change the ents and realign textures.
		The modern style one is freestanding; the larger Big Ben-style one is on the 		ground. 
		Enjoy!

