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Forcefield Holding Cell Prefab -
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Author : Matt Boynton a.k.a. Mathias Sturm
E-mail : toneboy@ameritech.net
Date   : April 11, 1998

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Prefab Info -
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# Of Solids    - 20  
# Of Faces     - 121 
Point entities - 2  
Solid Entities - 2   

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Description -
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This is pretty much a straight copy of
the holding cells from the Detention 
Center level in Q2, with a few minor
tweaks. The field is a "func_wall" with
the "redfield" texture applied. The default
surface properties are set to it transparent 
(trans_33), warp, and flow with window
content. I rotated the texture 270 degrees 
and set "current_270" to make it flow down. 
Pressing the "func_button" shuts off the 
forcefield and the "target_speaker" creating 
the forcefield hum. It also triggers another 
"target_speaker" to produce the forcefield 
shutting off sound. Press the button again 
to turn it back on. Be sure to rename the 
targets and triggers if you use more than one.