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Laser Holding Cell Prefab -
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Author : Matt Boynton a.k.a. Mathias Sturm
E-mail : toneboy@ameritech.net
Date   : April 11, 1998

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Prefab Info -
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# Of Solids    - 25  
# Of Faces     - 151 
Point entities - 14  
Solid Entities - 7   

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Description -
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A take off on the holding cells in the Dentention 
Center from Q2. This one uses lasers for bars. 
Just don't try and walk thru them!! They cause 500
points damage each. If you pick the map apart, 
you'll find 6 "target_lasers" targeting 6 
"info_nulls". There's a "func_button" targeting 6 
"func_triggers" and these triggers target the 6 
"target_lasers". Pressing the button activates
the triggers which in turn activate/deactivate
the lasers. Sort of like dominos. There are also 2 
"target_speakers" targeted by the button. One is 
for the laser hum and the other makes the laser 
shutting off sounds. Sounds a little complicated 
but it was quite easy though a little time 
consuming to get everything just right. I chose to 
use green lasers and lighting just because green is 
a sick color and a holding cell should be as 
uncomfortable as possible. The end user can of course 
use any color they desire. Hope this prefab saves you 
a little time. Be sure to rename all the targets and 
triggers if you happen to use more than one of these. 