spike - matthew 'bushboy' trow
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this is a trap I knocked together - pretty
much a standard walk through a doorway and
spikes come out of the frame and gib you.

Like the same sort of traps in quake, if you
move slowly and carefully toward it, it
doesn't gib you.

You can adjust the speed of the 'door entities'
which are simply three spikes on either side
which intermesh when closed or adjust the
trigger.

If you rotate it around, don't forget to check the
door opening angles.
As it stands, they are 180 degrees for the left door
and 0 degrees for the right.


23 solids,
132 faces
2 door entities
1 trigger