FREIGHT TELEPORTERS
===================

By Tom Cleghorn aka Murgatroyd
murgatroyd@geocities.com
www.geocities.com/TimesSquare/Castle/8568

3/5/98

Description
-----------

This is a demonstration of how to achieve the effect of teleporting crates
by using target_temp_entity and func_wall.
The example here shows two different teleporters with particle effects and
one that goes wrong :)

Look at the bsp to see the effects - press the button three times to transport each
crate in turn.

The events are triggered with trigger_counters and target_relays to time each event
properly - you need to toggle a transparent func_wall ON to get the field effect, then
toggle the crate OFF (this is also a func_wall) and then trigger the field OFF at the
same time, or slightly after, the temp_entity goes off (or the target_explosions).
Experiment with different delays to find the optimum effect.