An original/unique prefab set by
Noel Weer
nsweer@ice.net
http://www.brutality.com/qworkshop/

The "Half Hex" Halls
A good metal feeling hallway.
Works well, with low poly-counts and a
unique feel. Tested in the DM map "Rancor."
Somewhat difficult to join sections sometimes
and to integrate into "normal" areas due to
its non-symetric structure.

HHEXHALL.MAP
6 brushes
Basic building block of the entire set.
The area between the two slopes is 64 tall -
fitting nearly any standard texture set for 
adding lights, etc.

HHOUTCNR.MAP
12 brushes
A turn in the hall that has the sloped areas
on the outer portion of the corner.

HHINCNR.MAP
14 brushes
A turn in the hall that has the sloped areas
on the inner portion of the corner.

HHEX4WAY.MAP
22 brushes
A 4 way junction for hall intersections.

HHEXTJNC.MAP
13 brushes
A T-junction split.

HHEXDOOR.MAP
12 brushes, 1 model
With the unique shaping of the hall, a unique
door seemed necessary to fit the feel.
It has a nice recess area and fits neatly into
the slope areas. Rotate it to fit in any hall
configuration. The func_door is included.

HHEXJOIN.MAP
6 brushes
This is designed to help join a Half Hex Hall to
a normal wall area. It is a short section of HHEX
hall, surrounded by a standard square region. Simply
subtract a 224 x 224 brush from a wall and insert
this prefab into the hole and join it to any of the
other portions of the set.