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Q2 Fancy Base Light
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Author : Steven Heng
E-mail : bigblah@geocities.com
Date   : December 8, 1998

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* Prefab Info

Modifiable          	9
World Brushes       	9

Total Brushes       	9

No entities are included within this prefab.

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* Textures used

e1u1/baselt_4	The light itself.
e1u1/c_met11_2	Top and bottom brushes.
e1u1/grnx2_7	The light holder.
e1u1/wslt1_1	Base wall texture.
e1u1/yellow1_4	Yellow/black stripes around the top and bottom edges.

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* Construction

Base            : new	
Build Time      : 15 minutes
Editors used    : BSP v0.93b
Platform used   : P233, 32mb RAM
Known Bugs      : none

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* Description

Most Q2 base levels have lights that are carved into the walls. This made the walls look flat and bland, so I made a decorative light which juts out making the walls look much much better. It is supposed to be placed as a support ( refer to the screenshot ) but you can remove the top and bottom brushes so that the light can be placed just about anywhere on the walls. Note that the light texture has been reduced to half its original size so that the prefab is exactly 64 units high, but you can resize or rescale it easily to fit your level.

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* Files

baselite.map     The map file.
baselite.mrg     An mrg file for BSP users.
baselite.txt     This text file.
baselite.gif     Screenshot of the prefab.

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(c) Steven Heng 1998.
You may use this prefab freely without any restrictions or terms whatsoever.