03/19/98 q2xplofuse.zip
Author: EutecTic (jfgrol@cam.org)

Credits: Matt Tagliaferri, the creator of qED, Valve Software for
         Worldcraft and Id software, the creators of Quake 2.

Legal stuff: This prefab can be used and modified to make maps
             and new prefabs at will provided that it's
             redistributed for free. Oh yes,... a little credit
             is always appreciated ;)
__________________________________________

xplofuse.map - Exploding fuse switch

Notes: An "exploding fuse" type switch made from a func_explosive
       with a pulsing light effect (16 x 16 x 96). The reason for
       using 2 timers, 2 lightramps and 2 trigger relays instead of
       just one of each is to make sure that the light itself turns
       off completely when the fuse is blown (trust me, I had no
       choice). This took a bit of tweaking to get it to do what I
       wanted. In any case, they won't burden your compilation time
       or frame rate because they're not solid entities (only one
       light entity) and give you a cool and reliable effect in
       return so that's why I figured they are worth adding. You can
       use the func_explosive or either trigger_relay's target key
       to trigger events with this switch.

Prefab type: Quake 2

Editors used: WC v1.6 and qED v2.0

Entities: func_explosive, func_timer (2), target_lightramp (2),
          light, trigger_relay (2)

Textures: e1u2/comp2_1 for the fuse holder
          e1u1/redkeypad for the fuse




