03/19/98 q2leversw.zip

Author: EutecTic (jfgrol@cam.org)

Credits: Matt Tagliaferri, the creator of qED, Valve Software for
         Worldcraft and Id software, the creators of Quake 2.

Legal stuff: This prefab can be used and modified to make maps
             and new prefabs at will provided that it's
             redistributed for free. Oh yes,... a little credit
             is always appreciated ;)
_____________________________


leversw.map - Lever switch

Notes: A lever type rotary switch with an animated texture on
       the "handle" part of the arm (44 x 64 x 48). A trigger_multiple
       brush which extends about 10 map units from the front and
       back of the lever was added to trigger the func_door_rotating
       entity which constitutes the lever itself. The reason for this
       is that touch type rotating doors sometimes generate a "touch
       field" that is much larger than their own size when their
       brushes are relatively small as is the case here. The
       consequence of this is that the lever can be actuated
       from such a large distance that it looks like you're still
       20 feet away from it when it triggers. By using a trigger
       brush, you can control how close the player has to be to the
       rotating door to actuate it. Similar to the ones found in
       several of Id's levels (don't remember which ones). You can
       use either the trigger or the door's target key to trigger
       events with this switch.

Prefab type: Quake 2

Editors used: WC v1.6 and qED v2.0

Entities: func_door_rotating, trigger_multiple

Textures: e1u1/florr1_5 for the floor plate
          e1u2/basic1_8 for the lever frame
          e1u1/wbasic1_4 for lever arm
          e1u1/lever8 for the handle part of the lever
          e1u1/origin for the origin brush
          e1u1/trigger for the trigger brush


