03/19/98 wheelsw.zip

Author: EutecTic (jfgrol@cam.org)

Credits: Matt Tagliaferri, the creator of qED, Valve Software for
         Worldcraft and Id software, the creators of Quake 2.

Legal stuff: This prefab can be used and modified to make maps
             and new prefabs at will provided that it's
             redistributed for free. Oh yes,... a little credit
             is always appreciated ;)

_________________________
wheelsw.map - Wheel switch

Notes: A "valve" type rotary switch with an animated texture on
       the center hub and modified sound (32 x 32 x 16). The speed
       of rotation of the wheel was adjusted to syncronize with
       the duration of the custom sound. Also, a trigger_multiple
       brush which extends about 2 map units from the front of the
       wheel was added. This triggers the func_door_rotating entity
       which constitutes the wheel itself. The reason for this is
       that touch type rotating doors sometimes generate a "touch
       field" that is much larger than their own size when their
       brushes are relatively small as is the case here. The
       consequence of this is that the wheel can be actuated
       from such a large distance that it looks like you're still
       20 feet away from it when it triggers. By using a trigger
       brush, you can control how close the player has to be to the
       rotating door to actuate it. Similar to the ones found in
       several of Id's levels (don't remember which ones). You can
       use either the trigger or the door's target key to trigger
       events with this switch.

Prefab type: Quake 2

Editors used: WC v1.6 and qED v2.0

Entities: func_door_rotating, target_speaker, trigger_multiple

Textures: e1u2/basic1_8 for the wheel hub fixed back plate
          e3u2/hbut1_1 and e1u1/wbasic1_7 for the wheel hub
          e1u2/basic1_8 for the rest of the wheel
          e1u1/origin for the origin brush
          e1u1/trigger for the trigger brush





