===================================================================================
DATE 3/1/99
===================================================================================

Title                   : LasRotRing
Files included          : LasRotRing.map  3 kB
                          LasRotRing.bsp 80 kB
                          LasRotRing.txt 35 kB
Author                  : Rolf Hulsbergen
Email Address           : ct375216@student.citg.tudelft.nl
Date of release		: 3/1/99
Description		: Lasershooter with rotating rings for id software's Quake 2.

=========================================================================================

* Construction *

Base            : new	
Build Time      : 4 hours
Editors used    : QuArK 5.6
Platform used   : P300, 32mb
Known Bugs      : none
============================================================================================

* Information *

Solids          : 52
Entities        : 18

This prefab is an actually usefull version of all those rotating ring prefabs out there:
Its small, can really do something and is even multi-versatile.
Its was orriginally meant to be put in a room/corridor as a laser-trap with a cool look.
You could stop/activate the spinning to make the room easily accessible, hard accessible
or inaccessible (raise the laser dmg, stop the rings halfway, de-activate the func-timers).
The laser colors could be changed to blue and green, changing the splashes into these
respective collors.
Etc. ect. ect.

Hope you liked my first prefab.
============================================================================================

* Legal stuff *
This Quake 2 prefab is (c) 1999 Rolf Hulsbergen.
Don't put this prefab on any sort of commercial product.
You MAY distribute this prefab through any electronic network, provided you include this 
.txt file, charge no free and leave the bloodsplashes in (They took up the last 3 hours of building)
Level authors may use/modify this prefab, provided it is a non-commercial, non-professional 
product and I am given credit in the .txt file of your level. I would also appreciate an
e-mail about your .map.