07/24/98 Player Grappling Hook 

Notes: Quake2 player operated Grappling hook by Apocalypse. One reaches across long
       distances(like a lava filled pit), and the other is for height. 
       First off, you have to make sure you set the rope's content flags
       to be a ladder. With the length one, walk on top of the rope.
       I used a func_wall to make it suddenly appear, but for a better effect
       you might find some queer way to use it as a func_train.

Prefab type: Quake 2

Editors used: QE Radiant (man, that kicks)
	      
Entities: Func_button(1), Func_wall(1), Target_splash(2), target_speaker(1)

Build time: 2 hours
 
Files: You should have: Playergrapple.txt(this file)
                        myturret2.bsp(trust me, its a bsp of the height grapple)
                        playergrapple.map ( the length grappling hook)
                        playergrapple2.map (the height grappling hook)
                        myturret.bsp (bsp of the length grapple)

Author: Apocalypse(also known as ][nt3rnal) 
       (mail me at Golfnutty@hotmail.com(don't ask okay?))
        
Credits: Id software for Quake 2  
         R. Duffy for QE Radiant (even though he never answers the damn e-mail).
         MYSELF, because I KICK!!!!

         Told ya so! 