QMarines Readme
===============

Welcome, all, to the first public release of QMarines. This is a culmination 
of most of my free time for the last, oh, few months or so. I've really enjoyed
making it and playing it so far, and I hope you do as well.

First of all, THERE IS NO MULTIPLAYER. Let me say that again if you didn't catch
it. THERE IS NO MULTIPLAYER. AT ALL. If you want to play multiplayer realistic Quake2,
go and download either Action Quake2 at http://action.telefragged.com, or go get
Navy Fortress at http://www.planetquake.com/nf. Both are awesome mods.

Something else I'd like to get out of the way. The version number on this release is
0.99.9. Basically, this means that QM is still a beta. There probably are bugs that I
haven't found. I hope not, but still, there probably are. If you find one, or if the
thing doesn't work at all, feel free to e-mail me.

Also, don't email me with a bug that is already listed below in the Known Bugs section.

A big, big thanks to all of our beta testers. You guys have been really helpful
to the mod. I would try to list you all here, but I don't have room. Check the credits
for more information on those who have helped to make this mod possible.

Enjoy!
Psykotik

Installation
------------
Unzip the archive to <your quake2 directory>\QMarines. For most users this
should be C:\Quake2\QMarines.

Now, customize the QM autoexec.cfg file to your liking.

Then create a shortcut to Quake2. The command line is:
	quake2.exe +set game "qmarines" +set deathmatch 0 +set coop 0 +map base1
To start you off at the beginning of Quake2.
Enjoy!


Playing
-------

Everyone, PLEASE, PLEASE, PLEASE read the FAQ up on our website at 
http://www.planetquake.com/qmarines. This should answer most of your questions.

If you email me with a question that is answered in the FAQ or on the info pages,
I will delete your email, without thinking twice. Don't. It's a great way to get
on my bad side (as many emails as I have to read each day, you'd feel this way too).

Also, check out the files in the docs directory off of your QM directory after you
have unzipped the mod for some more info (abilities of different ranks, realism cvar
settings, info for map developers

Known Bugs
----------

QM REQUIRES some hefty hardware to run. I do a lot more calculations per frame than the
  original Q2 does. Also, playing QM without 3D acceleration is NOT recommended, as software
  mode has NOT been officially tested by myself. In general, the system requirements for QM
  are a lot more like the system requirements for Half-Life than those for Quake II. IF your PC
  can't take it, it may crash. I've developed on a Celeron 400 w/ 128 megs of ram, SB Live! PCI
  sound, and Riva TNT2 Ultra 32MB AGP, so that can be considered the "Recommended" system.

The Sniper Rifle at times is not very accurate. First of all, crouch before firing it.
  Also, there may be a software bug behind it. I'll work on it for version 1.0.
The rank icons on the status bar pictures have been updated, but the rank icons on the
  skins have not been updated. This will also be fixed in version 1.0.

I've received reports of a bug where the game crashes upon respawn. Neither I nor the
  person who reported the bug has been able to reproduce this bug, so I'm hoping it
  was a glitch with their computer.
Also some reports of crashes and errors when loading saved games. I think I have this fixed
  in the latest version, but if I don't, tell me your problems.


Credits/Thanks
--------------
To everyone on the QMarines team, you guys generally kick ass.
To the Action Quake2 team, cause you guys kick ass. Definitely. If anyone reading
	this doesn't have Action Quake2, crawl out from under the rock you're
	hiding at, and go to action.telefragged.com. Some of the best modellers I've seen
	in a looong time here!
To Democritus and the entire Navy Fortress crew for letting us use their badass
	shotgun. Check them out too at www.planetquake.com/nf.
To Daz, who made the TOTALLY AWESOME Paranoid Marine player model, the official 
	PPM of QMarines.
To 3Fingers, who made the Combat Pack Ultra, which some of the graphics and sounds
	in QM are taken from.
To Saxxster who provided accurate marine ranks and a website with good graphics of the emblems.
To Gaist Heidegger who gave the idea for the Knife and Decoy.
To Amy, for preventing me from having a total and complete nervous breakdown, and holding
	the rest of my life together while I poured all my free time into this mod. You're
	the best.
And last, but DEFINITELY not least, to id Software, for making a tight game,
	and then releasing the source code to the game dll.