New Entities in QM for Map Developers
=====================================

If you really want to make a map for QM, first off, e-mail me. We could reeeally use
some nicely done single player maps. If you want some info on the entities for maps, though,
here's the skinny.

Psykotik

target_experience
-----------------
Set a button to fire this target, and when it is fired, the activator's experience
will be incremented.

Set the "dmg" variable to the amount to change the player's experience.
Default value for dmg is to add 100.
You may set the dmg value to negative to decrement the player's experience.

If the "message" value is set, it will be printed to the client when the target
is fired.

Used in map range.bsp.

target_rank
-----------
Set a button to fire this target, and when it is fired, the activator's rank will be
increased or decreased.

Set the "dmg" variable to "1" to increase the player's rank, or to "-1" to decrease
the player's rank.

If the "message" value is set, it will be printed to the client when the target is
fired.

No examples.

func_printdmg
-------------
With a brush attatched, prints the damage dealt the brush in one second. See the example 
in the firing range map.

Set the "message" variable to the message you want printed, for example:
"At long range, you dealt"

this message will be changed by the code to:
"At long range, you dealt X damage in 1 second"

Default message is "You dealt".

item_bpvest
-----------
The recommended way to spawn the Bulletproof Vest.

weapon_shotgun
--------------
The Shotgun.

weapon_machinegun
-----------------
The MP5/10.

ammo_grenades
-------------
Laser Mines.

weapon_railgun
--------------
Sniper Rifle.

ammo_shells / ammo_bullets / ammo_cells
---------------------------------------
Ammo.

item_healthpack
---------------
Preferred way to spawn a health box.