Since 0.99.96 Build 100
- Recorded new demos

- Fixed bug with hesitation on gun firing.
- Fixed bug with crosshair not being saved during sniper zoom overlay.
- Added item manipulation command "item" and item kicking.

- Fixed bug where picking up two boxes of health very close together would only heal one
  box's worth of points.
- Changed one step sound (s_tile5) because it was annoying.
- Changed sniper rifle firing sound because it sounded much too weak.

- Added new skin for player's model.
- Corrected bug with Ruger not zooming out upon weapon change.
- Possible change in menu graphics that may fix the ever-present annoying 3dfx menu 
  crashing bug.

- Fixed bug where sometimes item quick reference points were not being set
- Fixed one of the MAJOR occasional crash bugs!  Shells hitting without a plane in touch()

- Made it impossible to hack the qm_score.ini (ah, no more giving yourself extra 
  experience...)
- Corrected bug with ejected shells exploding when hit by a door, plat, etc.
- Altered spread workings.
- Optimized spread code.
- Fixed unrealistic feature: shotgun spread cannot be controlled by player or rank.
- Corrected name of MP5SD5: SD5 has hard stock, silenced with retractable stock is MP5SD6

- Changed skin on Tank Commander replacement, one I was using looked too sci-fi.
- Fixed where VWEP weapon model is disabled when monster dies (one weapon in hand, one 
  thrown down by dead body, makes it look like the monster had 2 guns)
- Fixed to where dropped monster weapons will have one clip worth of ammo inside of them
- Added where monsters will drop whatever weapon they are holding
- Implemented all monsters
- Added C4

- Implemented first of these monsters - replacements for the three soldiers
- Implemented reusable AI system for plugin player model monsters

- Fixed something in the Weapon_Generic firing routine.
- Lots of work to get the dual pistols to work.
- New Pistol/Dual Pistol skin
- Added Akimbo Pistols by HEAVY request


Since 0.99.91 BR2
- Wow. Too much stuff to almost list.

- Nearly completely recoded
- DM AND COOP SUPPORT, IN EARLY BETA FORM

- Added Ruger pistol
- Changed MP5/10 to MP5SD5
- Altered skins on Sniper Rifle and M4
- Ruger spawns in place of Super Shotgun from Q2
- Brand new icons (Devo, if you read this, your email's broken and I tried
  to e-mail you for permission to distrib. the icons)

- Implemented sniper overlay zoom system ALA Action Quake
- Reworked item handling
- Shotgun magazine up to 8
- Altered experience points for advancing ranks to 500, 1000, 1750, 3000
- Altered player speed fractions to .6, .8, .875, 1.0, 1.0
- Redesigned HUD
- Sniper rifle is now totally accurate
- Fixed "Function Pointers Have Moved" bug
- Fixed flashlight bug
- Made silencer work, and more realistic
- Fixed some bugs in the semi-auto/3round/full auto support on M4/MP5SD
- Corrected bug where experience could be added twice or more on monster death 
- Corrected bug in damage function that may have caused crashing.
- Guns now make no-ammo click when magazine is empty
- Fixed negative "infinite magazine" bug
- Fixed "target_rank" custom map entity
- Set item entity names to match those used by AQ2 .ENT file creators
- Firing shotgun or Ruger while reloading stops the reload
- Sniper rifle is now so accurate it's almost unfair.
- Sniper rifle smoothly zooms out while changing weapons off of the rifle when zoomed
- Re-PAK'ed the whole mod, to make sure all of the new content is included

Since 0.99.91
- Quick bugfix release
- Bug with weapon staying down when it should come up fixed
- Bug with game crashing may be fixed. One of the testers tracked it down to a memory
  leak, and I think I may have fixed a memory leak. Whether or not this fixes the bug,
  I don't know, but for now, I at least fixed a small memory leak.

Since 0.99.9
- First Public Release