Since 0.99.91 BR2
- Wow. Too much stuff to almost list.

- Nearly completely recoded
- DM AND COOP SUPPORT, IN EARLY BETA FORM

- Added Ruger pistol
- Changed MP5/10 to MP5SD5
- Altered skins on Sniper Rifle and M4
- Ruger spawns in place of Super Shotgun from Q2
- Brand new icons (Devo, if you read this, your email's broken and I tried
  to e-mail you for permission to distrib. the icons)

- Implemented sniper overlay zoom system ALA Action Quake
- Reworked item handling
- Shotgun magazine up to 8
- Altered experience points for advancing ranks to 500, 1000, 1750, 3000
- Altered player speed fractions to .6, .8, .875, 1.0, 1.0
- Redesigned HUD
- Sniper rifle is now totally accurate
- Fixed "Function Pointers Have Moved" bug
- Fixed flashlight bug
- Made silencer work, and more realistic
- Fixed some bugs in the semi-auto/3round/full auto support on M4/MP5SD
- Corrected bug where experience could be added twice or more on monster death 
- Corrected bug in damage function that may have caused crashing.
- Guns now make no-ammo click when magazine is empty
- Fixed negative "infinite magazine" bug
- Fixed "target_rank" custom map entity
- Set item entity names to match those used by AQ2 .ENT file creators
- Firing shotgun or Ruger while reloading stops the reload
- Sniper rifle is now so accurate it's almost unfair.
- Sniper rifle smoothly zooms out while changing weapons off of the rifle when zoomed
- Re-PAK'ed the whole mod, to make sure all of the new content is included

Since 0.99.91
- Quick bugfix release
- Bug with weapon staying down when it should come up fixed
- Bug with game crashing may be fixed. One of the testers tracked it down to a memory
  leak, and I think I may have fixed a memory leak. Whether or not this fixes the bug,
  I don't know, but for now, I at least fixed a small memory leak.

Since 0.99.9
- First Public Release