================================================================
Title                   : 00_cycle_interrupt
PK3 Name                : map-sq3_dm02.pk3
Date			: Feb 23 2000
Author                  : Specter
Email Address           : slpeterson@fortlewis.edu
Home Page		: http://specter.50megs.com

Description             : I love the dynamic gameplay of Q3 void maps, hurtling through
			  space and all, but as an hpb I tend to get the crap railed
                          out of me by lpbs.  Therefore I decided to try to make a hybrid
                          map to combine some of the really fast gameplay of a void map
                          with some of the more strategic elements of an indoor map.
                          The additional complication this entailed necessitated that
                          it remained fairly small to keep the r_speeds in line.  
                          I think I did OK.
			  			                            
Additional Notes        : Check out the underside of the lower area sometime when you
                          are falling to your doom ;}
			  			  
Previous Work		: -a bunch of stuff that never made it out there
			  -silent echoes (Q2)
================================================================

* Play Information *

Game			: Quake 3 FFA
Recommended load        : 2-6

* MAP Information *

BSP Name                : maps/sq3_dm02.bsp
Shader Name		: scripts/sq3_dm02_sky.shader
Textures		: textures/sq3_dm02/...
Compile                 : bsp, full vis, rad +extra, and bspc

* Construction *

Base			: New
New Textures		: Yes, one new, one a tweaked void sky
New Shaders		: Yes, had to kludge together a new void sky
Construction Time	: few weeks on and off
Testing Time		: concurrent with last half of construction, play, grumble, tweak, compile, etc.
Editor used		: Q3Radiant
Qutilities		: Q3map, bspc
Other utilities		: Q3build, irfanview
Known issues            : there are clip brushes over the bobbing bridges; you dont bob but now the
                          bots will use them.  Not a bug really, you probably wouldn't have noticed,
                          but you'd really think the bots would understand func_bobbing entities they
                          do exist to be stood on.  And it should be possible to fall off the metal                               tongue thing, but that annoyed me and it looked to damn cool to get rid of 
                          so there are some clip brushes around it.  And there is a cushion brush in 
                          the floor where you land from the accell pad off the upper area, it was 
                          just a 1 point health hit, but you're welcome.

* Copyright / Permissions *

All original and composed textures in this level remain property of
the sources respective owners.

All original and edited shaders in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due
(the eyes are mine after all, in both senses).

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you do not charge anybody money for it, 
and include all files intact in the original archive, Thanks.

* Where to get this level *

http://specter.50megs.com
