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	- Map Information -

Title:			Catalyst
File Name:              rxduel1.bsp  
Version:		1.1
Date:			2/2/2000

Author:                 Martin "Rephlex" Harris
			Clan Binary Shi-Keng
URL:			http://hipbone.iwarp.com
			http://www.shikeng.co.uk
Email:			reph_@hotmail.com

Description:		First in a small series of duel maps for Quake 2.
			Compact layout, no powerups, a few weps, some ammo, usual stuff :)
			Im not gonna go on about it here, go play it :)

Other Maps:		Disco 2000 (rxdm1)
			rxdm2 on the way :)

Additional Credits:	Playtesters - members of clan Binary Shi-Keng.
			The usual people, like id, qoole staff, etc, etc :)

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	- Play Information -

Game:			Quake 2 (are there any other games? :)

Single Player:		You can look around.       
Co-op:			Several people can look around. 
Deathmatch 1v1:		Recommended (7 starts).
Deathmatch 3-8:		Yeah, if you want, but not really what I had in mind for it :)
Deathmatch 8-100:	Errr, not unless you enjoy telefrags. A lot. :)	

New Textures:		Nope.
New Sounds:		Nope.
New Environment:	Nope.

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	- Construction Information - 

Base:			The endless void :)

Brushes:		488
Entities:		Errr, more than 1 and less than 1000?

Build Time:		Hmm, cant remember.. 2 weeks maybe, on and off.. 
QBSP Time:		Not long, 10 seconds or so.
QVIS Time:		About 20 minutes? No idea, went to sleep :)
QRAD3 Time:		5 minutes maybe? Lost interest :)

Editor(s) used:		QOOLE v2.50
Compile tools:		QBSP3, QVIS3, QRAD3

Known Bugs:		Texture on the lift doesnt appear, I've messed with it loads, and nothing works :(
			Theres a few visible seams around the place :(
			Probably some messy texture alignment here and there :)
			Not really a bug as such, the doors I think are a bit too small in general. 

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	- Copyright / Permissions -

Authors MAY NOT use this level as a base to build additional
levels without my express permission. E-mail me if you want to do so.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission. Again, E-mail me if you want to do so.

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