 The 8th of October, 1999
================================================================
                          " Gluon "
 

Title                   : Gluon
Filename                : nedgluon.bsp
Author                  : Ned Man
Email Address           : ned@hbeark.com

Description             : A Quake2 map for DM Only 
                                 
Additional Credits to   : id Software (I don't care what they say,                               Ya'll kick ass!!)
                         
                        : Primordial Soup...For the kickass skybox 

Thanks to               : "Rust" Without ya, I wouldn't have made it                              this far in mapping.

                        : All the Quakers out there
                  
Special Thanks to       : Clan [D'oh!] You guys Rock! 
                                Woohoo!!!!!!!!
                        
                        : Those who'll die in this map.  ;)

================================================================

                       * Play Information *

Single Player           : 1 player start to look around
Cooperative             : No
Deathmatch              : yes (2 to 8 players)
Difficulty Settings     : no
New Sounds              : No
New Graphics            : yes (custom environment map)
New Music               : No

                       * Construction *

Base                    : New level from scratch.
Editor used             : Radiant 1.0 Beta build 147
Known Bugs              : None that I know of 
                                         
Build Time              : 62 hrs not including playtesting and                                   compliling
                          
Compile machine         : Celeron 466 192meg--RIVA TNT2/AGP



                      * How to play this BSP *
 
    1. Unzip the nedgluon.bsp into your 'maps' directory under your           Quake2\baseq2 directory
       (without quotes, create one if it doesn't exist.)
       Should look something like this...c:\Quake2\baseq2\maps

    2. Unzip the env.zip  (the 6 tga and the 6 pcx files) into your           'env' directory under your Quake2\baseq2 directory
       (without quotes, create one if it doesn't exist.)
       Should look something like this...c:\Quake2\baseq2\env

       (If you do not use this env file, the sky will be red/black)
       Trust me, Gluon really *looks* better, and was designed to use         this env. file (sky textures) if you install this
       env. file. :)

    3. Start Quake2 multiplayer and type 'map nedgluon' in your               Quake2 console.
 

                             * notes *

     If for some reason you should need a copy of just the env. map
     (sky box) you can e-mail me or go to Primordial Soup at...
              --http://www.telefragged.com/soup--
             And download the "jhebula3 env. map".

     Also in this zip I've included a rtz.file for the Eraser Bot. 
        So if you have the Eraser Bot, you can jump right in
        and start fragging away. :)

                     * Copyright / Permissions *

 QUAKE II(R) is a registered trademark of id Software, Inc.

This map "Gluon" is (c) by Keith " Ned Man " Bell, 1999.
You may distribute nedgluon.bsp freely via internet, provided you include this .txt file and the env zip file.
and leave the archive intact. If you'd like to use this BSP file in any other way, 
please contact me via E-Mail. If you let me know and give me a credit, 
I'll probably give you the permission to use.



                         

