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Title			: ravel
Filename		: mgkdm2.bsp
ZIP Size		: 280 Kb
BSP Size		: 742 Kb (unzipped)
Version			: 3rd September 1999 - v86
Author			: Michael "BuccAneeR" Koch
E-mail			: mgkoch@gmx.de
                          mgkoch@bestnetz.de
Web Site		: http://www.bestnetz.de/~mkoch
                          http://members.tripod.com/mgkoch
Description		: OK, Wellcome to my second full Quake II deathmatch map.
                          I made this level to show my skill in level editing and to have
                          fun with Quake II in deathmatch mode. I really enjoyed the time
                          making this map.
                          I took some ideas of this level from q2dm1. The tower over the
                          chaingun was taken from a DM level from Kingpin.
                          The idea of this level is a fast deathmatch. When you play the map
                          you can see which way I like playing Quake II: No slow elevators,
                          no places to hide, no architecture which slows down the speed of
                          gaming, just tunnels to run and frag. I also like the idea of the
                          water in the arena.
                          Maybe you are disappointed that there isn't a BFG10K, hyperblaster
                          or railgun in this level. But I really hate this strong weapons
                          and with them you can't have a nice duel.


                          If you enjoy this level please write me an email and let me know!

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			  By the way if you run or know of any server running this map
			  then please e-mail me (mgkoch@gmx.de).

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Tester                  : Christian "Supa-Bert" Bertlein
                          Georg "Anmael" Braun
                          Peter "Argos" Butzhammer
                          Tobias "Yogi Bear" Duber
                          Stefan Rochlitzer
                          Sebastian "Asrael" Wolfgruber
Special Greetings       : HyperPac - thanx for your introducing in hardcore music
                          Hacki - has a broken leg
                          Orlax - a like your hairs
                          Schnee - i don't play Star Craft with you
                          Alex, Andi - good friends, but weren't on the last LAN session
                          Zapfei-Peter - where's your "anti-girl-pullover"?
                          Mayer Tom - who's just driving thru germany
                          Seb Brown - the nicest person I know from China
                          And all the guys with who i'm writing emails day for day
Credits to              : Tim Wright, his lighting program (ArghRad) makes the light of the
                          level nice and purty... :)
                          id Software for making Quake II
                          Ben Morris for programming WorldCraft
Thanks to               : Aldi, Andr Rigueira, Benedikt Blinzinger, Benjamin Lilienthal,
                          c't, CrazyJoker, Contrition, Dan Lopez, Desperation with Laura
                          Florian Wesch, the guys from the undernet channels, Lord Arz,
                          Marie Josee Proulx, Martin Reichenberger, Metallica, MP3, Moq,
                          my parents, my neighbours, PlanetQuake, Pretender, Sebastian Koch,
                          Stefan Seegers, The Simpsons, Thomas Lohberger, Tobias Hoerburger,
                          Trainspotting, the whole Quake Community

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*  Play Information  *

Game			: Quake II
Single Player		: Just to check out weapon placements etc.
Deathmatch		: Yes. 6 spawns.
Difficulty Settings	: No.
New Sounds		: No.
New Graphics		: No.
Demos Replaced		: No.
Beste Player Count      : 4 - 6 players


*  Construction  *

Base			: everything directly from my brain
Build Time		: -Base construction  : 15 hours
                          -Weapons placements :  4 hours
                          -Texturing          :  4 hours
                          -Lights             :  9 hours
                          -Sounds             :  2 hours

Solids                  : 913
Faces                   : 5484
Point Entities          : 59
Compile Machine		: Pentium II 266, 96 Mb RAM, Diamond Viper 550.
Compile Time		: -QBSP3 :  13 sec
                          -QVIS3 : 327 sec
                          -KPRAD : 202 sec
Editor(s) Used		: WorldCraft 1.6 (powerful and very easy to use).
Known Bugs		: None.


*  How To Use This Level  *

Unzip the file "mgkdm2.bsp" into your "quake2/baseq2/maps" directory.
Start up Quake II and bring up the console then type "map mgkdm2".


*  Copyright / Permissions / Legal Stuff *

You MAY use this map as a base for other maps (in this case, notify me).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other
electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.),
provided you include this file and leave the archive intact.

If any magazines want to put this map on a cover CD, then make sure you ask me first, send
me a copy and we'll be straight :)

==============================================================================MGKoch 1999==