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Map  Name:  "Keep Moving"
   DM level for Quake 2
   by Shon Shaffer "Maric"

Files:   marics20.zip /marics20.bsp /marics20.txt/env folder/and loads of new textures
Contact:         s-shaffer@home.com
   
   
      

Version:3-13-00
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Additional Credit*

* I have to give the bulk of the credit to the makers of TREAD, its an 
           absolutely great program due to its accessibility and ease of use.
* ID Software, of course, for Quake 2.
* RUST- for the plethora of info provided :  http://www.gamedesign.net 
* Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox"
  and my pals in clan Goth clan 
* Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the 
   jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie :
   http://tarot.telefragged.com/ryo i can't thank them enough.
* There are loads of new textures in this map that come from several sources :
   1 - The folks that created the amazing "Dawn of Darkness" mod, and all the beatiful texures and sounds
       **GO HERE** http://www.dawnofdarkness.com/index2.html 
       and get this total conversion it is just the best Q2 conversion bar none !!!!
       Please read the notes /legal texts in the texture/dod folder
* The sounds for the most part also came from various and sundry q2 sites, offered freely for use
* Gotta say "huge thanx" to these fine folks that have made their hard work
       freely available for us lowly mappers to use.
* The awsome env is called "stars" and i wish i knew where it came from

*GAMEPLAY INFO*

 Single Player :  nah
 Deathmatch :  well, thats what i made it for
 Cooperative :  nope, unless you gang up on some lpb in dm.
 Difficulty Settings: nope
 Base System:  Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic
 Player load : ARGH-COUGH-BLEHHH !!! (i hate this catagory)
               this map plays well for 1 on 1 and : 
               i think 2-6 ffa seems to be about right
               it boils down to personal opinion dosn't it ?
 * i am no good at makin bot routes, the Erasers i use don't like the jump pads anyway
    but if you (read whoever) can make and send me a good one i'd be indebted =) * 

*BUILD INFO*

 Build Time:   16 hours
 Utilities Used:   *Tread 
     *more Tread 
     *and even more Tread, it has it all.
     


 
 Build Machine(s):  same as above
 Final Compile Machine:         "    "      "
 QBSP3 :                  15 secs.
 QVIS3 :                  252 secs.
 QRAD3 :                  438 secs.
 Known Bugs:  Cannot seem to find any as of yet, fingers are crossed. 

*INSTALLATION*

       if you got this zip file intact just aim this puppy at your baseq2
               folder and let go.
 
 
*NOTES*
   The case is made in this map that great textures can make an ok map better (opinion Maric)
    WOW !! the Dawn of Darkness TC is great and the textures are amazing go get it at :
    http://www.dawnofdarkness.com/index2.html
    that is where all but a few of the textures came from (used with permission btw)
    Thanx go to Vaxuser. 
   Ok this map is a re-make of one of my earlier maps, "marics11 - Don't Stand Still"
    Why a re-make you ask ? (good ? btw) The first version of this map had some very serious
    play issues such as loads of "sticky spots", some very bad texture alignment and
    my very own personal dissatisfaction with the scull textures i used. I really did
    not like them when i used them but i wanted a Q3 look, well i prefer the new look a whole lot
    better. 
   The other big reasons are that i have now started using curves in all of my maps (Q2 curves)
    and they for me at least add tremendously to flow and speed when playing. 
    Lastly this seems to be my most popular map, so i figured a better quality version 
    would be a "good thing". So there you have it.
   Just a few very localized "hot-spots" r_speed wise, but nothing that hinders gameplay at all
    that i could find.
   Speaking of the speeds, they get above 700 only in a few very limited spots but are not
    sustained throughout so there is no apperent slowdown that i could find.

 OH YEAH please let me know what you think good or bad, i'm not overly 
  sensitive either just go easy with the harsh language, remember we live in a "society".
 

    A few of my maps run on an LoF server at 24.113.104.178 You will need to install 
     the WoD mod to benefit the most in there. Say "hey" to all the LOF peops you see there.
     Give a "hey" to all the [GoTH] folks you see also. 



*COPYRIGHT/PERMISSIONS*

"Marics20 & "Keep Moving"  is Copyright (c) 2000 by Shon M. Shaffer
Quake 2 is Copyright (c) 1997 by ID Software Inc.  All rights reserved.
The Quake 2 logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
property of ID software.  

**Please read the "legal" doc. included in the Dawn of Darkness (dod) texture folder

You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, i strongly urge you to pass along this 
text file
so that folks can see the time i put into typing it. That said just don't put it on any 
Cd
for distribution without first informing me at s-shaffer@home.com

Please don't use this map as a base for building other maps likewise : 
You may NOT convert this .bsp file into a .map file or reverse engineer it in any 
way.

If you get this far, you know, i really don't care what you do with the map as long 
as you
 have fun with it and don't claim it as your own if your not me of course. NOT that 
i think
 that it is good enough for others to want to claim anyhow.



Thanx : Maric

Oh Yeah [GoTH] &  [LOF] rock!!!!!!!!!


