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Map  Name:  "Carpe Noctem"
   DM level for Quake 2
   by Shon Shaffer "Maric"

Files:   marics18.bsp marics18 text 
Contact:         s-shaffer@home.com
   
   
      

Version:3-08-00
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Additional Credit*

* I have to give the bulk of the credit to the makers of TREAD, its an 
           absolutely great program due to its accessibility and ease of use.
* ID Software, of course, for Quake 2.
* RUST- for the plethora of info provided :  http://www.gamedesign.net 
* Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox"
  and my pals in clan Goth clan, LowRayder in particular and then Cyberghost of course.
* Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the 
   jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie :
   http://tarot.telefragged.com/ryo i can't thank them enough.
* There are no new textures or custom anything in this 1 

*GAMEPLAY INFO*

 Single Player :  nah
 Deathmatch :  well, thats what i made it for
 Cooperative :  nope, unless you gang up on some lpb in dm.
 Difficulty Settings: nope
 Base System:  Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic
 Player load : ARGH-COUGH-BLEHHH !!! (i hate this catagory) 
               i think 4-8 ffa seems to be about right
               i do believe that 1 on 1 though a tad slow is fun in this too
               it boils down to personal opinion and thats why i usually don't
                bother with recommending a number.
 * i am no good at makin bot routes, the Erasers i use don't like the jump pads anyway
    but if you (read whoever) can make and send me a good one i'd be indebted =) * 

*BUILD INFO*

 Build Time:   16 hours
 Utilities Used:   *Tread 
     *more Tread 
     *and even more Tread, it has it all.
     


 
 Build Machine(s):  same as above
 Final Compile Machine:         "    "      "
 QBSP3 :                  13 secs.
 QVIS3 :                  70 secs.
 QRAD3 :                  585 secs.
 Known Bugs:   maybe i didn't look long enough, but i have found none yet

*INSTALLATION*

       if you got this zip file intact just aim this puppy at your quak2/baseq2/maps 
        folder and let 'er rip
 
 
*NOTES*
   Ok then, this the first map i have made with all the goodies being native to Q2 paks.
   Had to fight the urge to add custom this and that, i prevailed over the urge and i think
   the thing turned out alright. There is one veiw angle where r_speeds get above reasonable
   (they are about 700) but beyond that the speeds are in the good range and the map plays
   very well with no noticable slowdown that i could find.
 
 
 OH YEAH please let me know what you think good or bad, i'm not overly 
  sensitive either just go easy with the harsh language, remember we live in a "society".
 
 If ya get this far, i run a very private (shh don't tell anyone) server that is generally
  run as Rail-gun only with loads of custom maps. If ya want to join us there drop a line
  and i'll send you the password.

    A few are at one of my clans WoD server at 24.113.104.178 You will need to install 
     the WoD mod to benefit the most in there. Say "hey" to all the LOF peops you see there.
    Give a "hey" to all the [GoTH] folks you see also. 
 Please drop by and look for either Maric or Havok 


*COPYRIGHT/PERMISSIONS*

"Marics18 & Carpe Noctem" " is Copyright (c) 1999 by Shon M. Shaffer
Quake 2 is Copyright (c) 1997 by ID Software Inc.  All rights reserved.
The Quake 2 logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
property of ID software.  

You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, i strongly urge you to pass along this 
text file
so that folks can see the time i put into typing it. That said just don't put it on any 
Cd
for distribution without first informing me at s-shaffer@home.com

Please don't use this map as a base for building other maps likewise : 
You may NOT convert this .bsp file into a .map file or reverse engineer it in any 
way.

If you get this far, you know, i really don't care what you do with the map as long 
as you
 have fun with it and don't claim it as your own if your not me of course. NOT that 
i think
 that it is good enough for others to want to claim anyhow.



Thanx : Maric

Oh Yeah [GoTH] &  [LOF] rock!!!!!!!!!


