---------------------------------------------------------------
***************************************************************
Map  Name:  "Stronghold"
   DM level for Quake 2
   by Shon Shaffer "Maric"

Files:   marics10.zip /marics10.bsp /marics10.txt/Custom texture folder/env
Contact:         s-shaffer@home.com
   
   
      

Version:12-02-99
***************************************************************
---------------------------------------------------------------


Additional Credit*

* I have to give the bulk of the credit to the makers of TREAD, its an 
           absolutely great program due to its accessibility and ease of use.
* ID Software, of course, for Quake 2.
* RUST- for the plethora of info provided :  http://www.gamedesign.net 
* Thnx to Havok who lets me test every map on him =) and [LOF]Hocus who tried this one first.
   oh yeah and my nephew "Duke"
* Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the 
   jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie :
   http://tarot.telefragged.com/ryo i can't thank them enough.
* The custom textures are not mine so whoever put them in a map file and however
           they got into my machine is beyond my ability to discern, suffice it to say, they 
           are pretty cool and credit goes to the unknown whoevers'. I've had as many as
           1400 bsp maps on my hard drive at once so you can imagine the difficulty in
           nailing down just who did what out there in the Quake universe. I just don't
           want the credit due to others =)
*GAMEPLAY INFO*

 Single Player :  not now but one day maybe... maybe
 Deathmatch :  well, thats what i made it for
 Cooperative :  nope, unless you gang up on some lpb in dm.
 Difficulty Settings: nope
 Base System:  Celeron 333-not oc'd /64 RAM /Voodoo2 Blackmajic


*BUILD INFO*

 Build Time:   25 hours
 Utilities Used:   *Tread 
     *more Tread 
     *and even more Tread, it has it all.
     


 
 Build Machine(s):  same as above
 Final Compile Machine:         "    "      "
 QBSP3 :                  28 secs
 QVIS3 :                  10.43 hours
 QRAD3 :                  1.5 hrs 
 Known Bugs:   Most likely
           


*INSTALLATION*

       if you got this zip file intact just aim this puppy at your baseq2
               folder and let go.
 
 
*NOTES*
Ok heres the argument for the map -  I really wanted to do the jump pad thing and I try my best at making outdoor environs as real as 
 possible (possible for me, a newbie mapper) cuss' in my Q2 travels it seems there are not that many.
 That said i hope you enjoy the atmoshere as well as the flow (it has a circular aspect). I put in
 loads of weapons and ammo right by the respective weap., i prefere it that way though many do not.
 Oh yeah there are a few r_speed "hot-spots" but they are in less traveled areas i belive, tried real
 hard to keep em low but in the open areas there are a few 1000's =( , sorry again. ENJOY!

 The quad is there, don't like it but if you ever play WoD it is the jetpack anyway
 
 THIS MAP WAS MADE WITH THE RAIL-GUN IN MIND, OK 
 
 OH YEAH please let me know what you think good or bad, i'm not overly 
  sensitive either just go easy with the harsh language, remember we live in a "society".
 
 The two servers running this and my other maps are as follows :
    The Necromancers Lair  @  24.3.60.209
    Backshooters Rail Lair @  24.6.131.209
 Please drop by and look for either Maric or Havok 


*COPYRIGHT/PERMISSIONS*

"Marics10 & Stronghold" is Copyright (c) 1999 by Shon M. Shaffer
Quake 2 is Copyright (c) 1997 by ID Software Inc.  All rights reserved.
The Quake 2 logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
property of ID software.  

You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, i strongly urge you to pass along this 
text file
so that folks can see the time i put into typing it. That said just don't put it on any 
Cd
for distribution without first informing me at s-shaffer@home.com

Please don't use this map as a base for building other maps likewise : 
You may NOT convert this .bsp file into a .map file or reverse engineer it in any 
way.

If you get this far, you know, i really don't care what you do with the map as long 
as you
 have fun with it and don't claim it as your own if your not me of course. NOT that 
i think
 that it is good enough for others to want to claim anyhow.



Thanx : Maric

Oh Yeah [LOF] rocks baby!!!!!!!!!


