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Filename           == johnnydm6.bsp
Author             == Mark [johnny] Pytel
Map Name           == Five Deadly Venoms
Date of Release    == December 7,1999
Email Address      == c00kiem0nster@excite.com  <-- i love opinions of my work
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-Map Info-
Game               == Quake II
Single Player	   == You can explore.
Deathmatch 1 vs. 1 == Intended use.
Deathmatch 2-6     == Works well.
Deathmatch 6-10	   == Lots of exploding gibs will be flying around.
New Sounds         == No
New Graphics	   == No
Build Time	   == About 1 week.
Compile Machine	   == p2/400 128 sdram
Compile Time       == qbsp3--37 seconds
		      qvis3--37440 seconds (Owie thats 11 hours)
		      arghrad--6640 seconds				
Description	   == A small DM map for Q2.
Editor Used	   == BSP
Weapons		   == Chaingun, Super Shotgun, Rocket Launcher,
		      Grenade Launcher, and Railgun. (Pick the Venom of your choice)
Armor and Health   == Two Yellow Armors, Red Armor, Green Armor, a Megahealth, 
Quad		   == Use it wisely.
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Credits            == Id Software for Q2, Yahn Bernier for BSP,
		      Tim Wright for Arghrad, N3 for all the help with 
		      the website, AND MY DAMSELF FOR BEINNNG SOOO FINE!
Additional Rants   == Ahh what a joy this map is. So much to discuss... Let's get
		      started shall we? This map was developed for the Pure DM 
		      mapping contest. There are alot of secrets in this map.
		      Pay very special attention to the texture used for the ladders,
		      the texture itself is just a portion of the larger wall textures
		      are throughout the map. You know the green, brown, and red walls
		      look like they have notches at the top and bottom. Some areas you
		      can grab these notches and climb up. I put them in logical spots
		      where it looks like you should be able to go. You wont find them	
		      by sight though you need to try to jump at the spot that looks
		      like the notches. There are 3 critical spots you can climb up,
		      finding them is the key to owning on this map. In addition some
		      sounds have been thrown in to give players a clue on where there
		      opponent is. For example if you are in the turbine room in the
	              basement you will hear an alarm goin off, this signals someone is
		      currently directly above you or camping the elevator. If you hear
		      this sound you best leave quickly through the ladder not the lift.
		      Finally since I'm a nice guy I'll tip you off to the climbable 
		      walls. Think the immediate vicinity of the two best MELEE weapons.
		      The third one find on your own it wont take long, its fairly obvious.		      
Other Maps         == johnnydm - Tech Trauma
		      johnnydm2 - Amplified Sample
		      johnnydm3 - Fully Blown Melanin Tone
		      johnnydm4 - 9th Chamber
		      johnnydm5 - Temple of Shaolin
		      johnnydm6 - Five Deadly Venoms
Website		   == http://www.thect.com/maps		      
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Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this BSP, provided you include this file with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. If you intend to use this level in any way (TC's, Mission 
Packs, CD's, Freebee's, etc.) please contact me first, or I'll
sick Johnny Cochran on your ass.							
		