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Title                   : Future Brownie
Release date            : Midnight December 31st 1999 - January 1st 2000
                          Revised with a better portal shader the next day
File name               : ik3dm1.bsp

Author                  : Iikka "Fingers" Keranen
Email Address           : fingers@mail.planetquake.com

Map description         : My first experiment with Quake3 map building...
                          Actually a semi-conversion of my latest Q2/Q1
                          map "Farewell to Fudge Brownies", but in a 
                          completely different theme.

                          I ran into trouble with all the curves... Seems
                          like Q3 doesn't really like as curvy architecture
                          as we're used to with Quake and Quake2 levels;
                          the texture alignment was damn near impossible,
                          and even when it looks perfect in the editor,
                          the curves don't perfectly blend into the 
                          environment in game, resulting in visible seams :-(

                          Anyway, I kind of like this little map... Very
                          non-Quake3-ish theme with smooth and clean gameplay.
                          Supports bots and stuff.
            
Thanks to               : id and folks at qboard for shader help
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***** Construction *****

Editor used             : Q3Radiant
Known Bugs              : Q3 seems to occasionally produce seams between curves. :P
Build Time              : Maybe total of 3 days?
Compile machine         : p2/350
Compile Times           : About a minute
  
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* How to use the .pk3 *

copy ik3dm1.pk3 to your baseq3 directory
run Q3A, and type "/map ik3dm1" in the console (~ key)

* Copyright / Permissions *

You're allowed to redistribute this level via electronic media such as Internet,
and free of charge. Any commercial use without a permission is prohibited.
