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Title                   : Green Gauntlet		

Filename                : grngaunt.bsp
Date of Release         : November 10, 1999 
Author                  : Rickard "Nephilim" Edn
Email Address           : nephilim@qeradiant.com
Homepage		: Ex Oblivion at nephilim.qeradiant.com
ICQ			: 2166247

Description             : In my previous maps I've concentrated pretty much on the looks of them, and the flow has pretty 			  much come by itself. In this one however, I have on the contrary focused on gameplay and weapon 			  placement. I've tried to put them so that teamplay becomes interesting. The map itself isn't 				  really that big, but it's so complex that it can support more players than it seems. The theme is 			  base style with a few of my own textures. If you're into it, there are also a couple of 'skill 			  jumps' in there to try. I recommend 6 player FFA for a real carnage. The Eraser bots i played with 			  adapted to the level very good even tough they tend to hang out in the basement a lot of the time.

History			: Many moons have passed since the latest release. During this time I have been very busy doing 			  military service. I'm still in the army, but things are much more relaxed now, and I have time for 			  mapping again.

Future			: This will probably be my last Q2 map, as I'm moving on to Q3 as soon as it is released. Just when I 			  was about to buy some more RAM the prices rouse drastically, and therefor I'm a bit behind with the 			  HalfLife editing.
			

Other works by Author   : 
			  ----- Quake 2 Maps -----
			  Swayer		 - Q2DM
			  Zero Kelvin		 - Q2DM
			  Where Eagles Dare EV   - Q2DM

			  ----- Quake 1 Maps -----
			  Where Eagles Dare      - QDM
			  Hell, aka Vile         - QSP
			  A Base Beyond          - QDM                


Additional Credits to   : Robert Duffy, for QERadiant
			  iD, for Quake and Quake2
			  Wolfen, for hosting me at qeradiant.com
			  Ridah, for his excellent Eraser Bots
			  The Wally team, for Wally

Known Bugs		: Yeah, there is a small HOM error, but just from a corner of the map. Don't know how to get rid of 			  it.

MapTesters		: Just me and the Erasers
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* Play Information *
Game                    : Quake 2
Single Player           : No
Cooperative 2-4 Player  : No  
Deathmatch 2-4 Player   : Yes
Deathmatch 5-8		: Yes
Deathmatch 8+		: No (Unless you like telefrags)
Teamplay		: Yes
Difficulty Settings     : Nope
New Textures            : Yep
Exit                    : No


* How To Make It Work *
1. Put the map in your quake2/baseq2/maps directory
2. Put the two new textures in quake2/baseq2/textures/grngaunt/
3. Either start quake2 with the command line "quake2.exe +map grngaunt" or start a server and type "map grngaunt" in the    console.


* Construction * 

Editor(s) used          : QERadiant
			 
Compile machine         : Celeron 333Mhz 64Mb win98.

Compile time            : approximately 4.5 hours.


Legal Stuff And More	: What more can i say?
			  Drop a line and tell me what you think about it.
			  Tell me if you want to put this map on a server, in a mappack, or on a CD. 
			  Not for commercial use unless i agree on it.
			  	
Comments, suggestions   : nephilim@qeradiant.com
ICQ			: 2166247
			(c) Rickard Edn