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 Title                   : GargantuLAN
 Filename                : glanvenu.bsp
 Author                  : ShoveL (Sean Edwards)
 PreviousWorks           : Shovqdm1.bsp - Quake1
                           ComplexA_v2.bsp - Quake2
                           STG.bsp(Shovel's Training grounds) - Quake2
 			   - Available at my Website-

 Email Address           : ShoveL@newcastlegamers.com
 Website		 : www.jspace.net/shovel
 NGLsite                 : www.newcastlegamers.com

 Description             : A Quake2 Level Based on the venue used by 
                           the Newcastle Gamers League in Australia
			   for there LANS, basicly a basketball stadium
			   but has had a few fictional parts added to
			   make it a little more interesting, plus provide
			   some fun gameplay elements.		 

 Additional Credits to   : id Software - naturaly
                           Mephisto, for Hosting my site ;)
			   Special thanx to Wolfman[Lotd]	
                           Everyone who helped me play test and
                           showed an interest in my work.

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* Play Information *

 Deathmatch 2-6  Players        
 
 Video Requirements		: This is currently a hardware-only map
				  (either a 3DFX or OpenGl card is required),
				  Not completly sure if its my shit 2meg S3
                                  but there are noticable visual errors
				  in software mode.
* Construction *

 Build Time      : a good 100 hrs I reakon?
 Compile Time    : Approx 6 hrs on a P3 @ 558 mhz with 256meg  (Thanx Wolfman)
 Editor(s) used  : Qoole 2.5, QERadiant 147 for final stages, Qoole sux ass

* Known Problems *

I am aware of the high r_speeds in the main hall, but that can be expected from a map
of this nature. I've done my best to keep them as low as I can without sacrificing to
much detail. Still, surprisingly this map is alot of fun to play on.
Runs ok on my machine P2 233 48 Meg, Voodoo2 12 meg, so if your spec is lower, expect some noticable slow down when looking around this area. For others it shouldn't be a problem?

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* Installation *

Extract this zip to your Quake2 directory.
Start Quake2
Enter console(~ Key) and type - map glanvenu

Or create a shortcut with these command line parameters
"Quake2.exe +set deathmatch 1 +map glanvenu" 
** GET "FPS-Catapult" from my website which makes these setups a little easier **
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* Other Info *

-New textures

*Jump Tubes - Give you quick access to the centre of the maze on the roof of the building, it's possible to get from the mega health in the sewers and back up onto the roof in a few seconds, via the use of the platforms raising you up into the tube from the sewer. If you find the sewer entrances and exits a bit difficult, well thats tough, I have no trouble, it just relies on you ensuring your in the centre of the platform. One more thing, there are ladders on the back wall of the tubes providing an excellent sniper spot ontop, when ontop, if you walk forward and drop off, the tube will blow you even furthur across the map due to your extra height.

*Teleporter Rooms - Will be found by the adventurous explorer in the sewer, the teleporters send you above the backstage changerooms, which inturn gives you access to an airduct running along the back top wall of the stage, here lies the Quad >:)

*Ramp Jumping - The brick pad that the rocket launcher sits above can be ramped jumped to get onto the maze wall, this is far faster than using the provided ladder for newbies, but if your a seasoned fragger you should be able to exploit this with ease.

*Pinapple Pain - Those grenade launchers arnt placed there cause i needed somewhere to put them, they provide an excellent means of clearing the centre room with the Rocket launcher. Although always be wary of incoming jump tube riders :P
 
* Distribution *

This file
should not be distributed to any Internet site outside of the
author's own website, or be used on any publicly accessible DM server
(private servers are excluded), without the explicit permission of the author.
