CHEOPS REVENGE. (Cheops Tomb 2)


INSTALLATION

Put the file pak0.pak into quake2\CR\ (you will have to create it first)
To start the game double click on one of the shortcuts included in this zip file

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Background-

The Stroggos have opened up a slipgate which not only allows rapid travel over great distances but
also over great times. They planned to travel back into time to ancient Earth when the 
Egyptians were amongst the strongest race on our planet. Their intention was to have set up a base inside
Cheops pyramid and amass a large force. This force could then have ransacked the planet many thousands of years 
before we were technologically advanced enough to fend them off.

You traveled through the slipgate to ancient Egypt and managed to destroy the commander of their evil forces, however,
you now find yourself in his quarters with no obvious means of escaping. Find a way back home, preferably destroying
the slipgate generater in the process.

Good luck soldier.

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This pak file contains;

LEVELS

Name:		Cheops Revenge (q2pabc5.bsp)
Single player:	Yes
DM:		No
Skill levels:	Yes, all 4!
New sounds:	Yes, recorded by Graham Belfield
New textures:	Yes, modification of:
			e3u1/rocks19_1.wal
			e1u1/florr2_8.wal
		Conversion of some of Rouge's Dissolution of Enernity mission pack 2 for Quake1
		The classic Quake1 teleporter tecture converted to Q2
		A number of scanned images converted to .wal format
Comments:	Built from Scratch on WC1.6a/QER1.47
Known bugs:	None (yet!). If you find one please let me know so I can fix it.

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Credits-
Graham Belfield for a large dose of inspiration and good ideas.
David Hyde for Mapspy. It helps track down some bugs. http://www.mapspy.gamedesign.net

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Prefabs used-
Chainbar windows by Noel Weer nsweer@ice.net
Columns by Noel Weer nsweer@ice.net
Ladder by Noel Weer nsweer@ice.net
Breaker switch by unknown author. (if it's yours, tell me)
Ceiling turret by EutecTic jfgrol@cam.org

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Editor issues-

The bulk of this level was written on registered Worldcraft 1.6a. However the final action was to go around the level
in QERadiant build 147 making all my detailed brushes detail as QER does this so much better than WC. Between them these
2 editors you can do everything you want to quickly and easily. If you are serious about editing Q2 levels you
need to learn both of these editors. (QER will take some time, but it is worth it)

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Compiling tools-

In my opinion the best 3 are-

Qbsp3 1.08 by Geoffrey DeWan gdewan@prairienet.org
Qvis3 1.02 by Geoffrey DeWan gdewan@prairienet.org
Arghrad 2.01 by Tim Wright argh@ntplx.net

Compiled using Q2 BeaVeR. http://www.merzone.com with P233MMX + 64mb RAM and clean swapfile.

BSP	4 mins 31 secs
VIS	17 mins 46 secs
RAD	138 mins 42 secs
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OTHER FILES

Name:		Various.wav
Comments:	All necessary .wav files needed by the incorporated levels

Name:		Various.wal
Comments:	All necessary .wal files needed by the incorporated levels

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This file may be distributed freely as long accompanied by this readme file.
This file may not be put onto cover CDs without my consent.

Please mail me and let me know what you think. This took me 100+ hours and it would take you 2 minutes to mail me :)

Phil Abbott.
philfox@bttb100.freeserve.co.uk


