=======================================================================
Here we are again :)
This is the Low memory version of chemp.zip as alot of ppl had trouble
playing it on their systems. This was achived by cutting the level in two.
It now consists of two ~3meg each bsps which most systems should handle.

**If you have less than 64meg of RAM get this version instead as you wont be able to run the other one**
(*index:overflow or somthing will happen)

NOTE: Becuase these maps are smaller, i was able to drop the -chop 128 from
the qrad command line which has resulted in slightly sweeter lighting.
Also the HOM at the bottom of the lift has gone. So in all, i'd probably
advise you to get this version anyway, unless you like HUGE maps :)

=======================================================================
VERY Important - You will need at least 32meg of ram to play this level
=======================================================================
May 8, 1998
=======================================================================

Title         : Chemical Plant  (Low Memeory version)
		(Sorry, I forgot to change it to somthing more interesting
		before the final compile, and i AM NOT COMPILING IT AGAIN)

Filename(s)   : chemp1.bsp chemp2.bsp chemp_lowm.txt(this file)
		(split for due to memory concerns see above)

Author        : gIbBeR[insert spoof clan here] aka Matt Barnett

Email         : mbarnett@dial.pipex.com
		feel free, i dont get enough

Homepage      : (Bad) http://ds.dial.pipex.com/town/terrace/qg20/matt

Description   : Very big SPQ2 level. Coop starts included. No DM support

Story         : (please excuse my shit spelling)
		Rumours are rife of a secret strogg chemical plant on one
		of stroggos small moons. Recent recon expeditions have confermed
		its exsistance and that the strogg may well be developing some
		sort of product for use in chemical weapons. This must not
		be allowed to happen. A squad of paratroopers will be dropped
		on the outskirts of the plant. You will be ocompanying them.
		You mission is to destroy the reaction vessel deep within the
		chemical plant, It may even be underground, and then rendez vous
		with surviours at the surface and await the rescue party.
                
Bugs/Problems : The area with the brain just past the green lit pipes probably
		would be completely flooded in real life :)
                
Installation  : 1) Unzip the file into \quake2\baseq2\maps\
                2) run quake2 like this
			quake2.exe +set skill x +map chemp1
			where x is a skill number from 0(easy) through 2(hard)

Credits	      :In no particular order

	       Id software (www.idsoftware.com)
	       Justin Kimber (Kimber@bigpond.com) 
		(I used a modifed version of his DrawBase) 
	       Autolycus (autolycus@planetquake.com) 
		(For the Pipes Prefab that comes with worldcraft)
	       Ben Morris and Valve (http://www.worldcraft.com)
		(For Worldcraft)
               GrandMaMa(granny@planetquake.com) and Fishman(fishman@planetquake.com)
		(For Rust)
	       Michael Meadows(mmeadows@iwaynet.net)
		(Massive Thanks for beta testing)
	       Tim Wright (argh@ntplx.net)
		(ArghRad, say no more)

	       Anyone Who plays this level and/or gives me feedback
================================================================

Play Information
----------------

Single Player      : Yes
Difficulty Settings: Yes, (Hard is quite hard)
Cooperative        : Yes, (4 starts)
Deathmatch         : No , (Noone would play it even if i put starts in)


Construction
------------

Base           : Nadda
Editor(s) used : Worldcraft...1.5SW    hacked to support Q2 
		 Worldcraft...1.5b reg hacked to support Q2 
		 Worldcraft...1.6
Map Info       : 3656 Solids
		 22371 Faces
		 482 Point Entities
		 138 Solid Entities
Build Time     : 5th amendment
Compile Times  : in seconds,
		Qbsp :  Both less than a minite
		Qvis3:  chemp1 = 529
			chemp2 = 8427
		ArghRad (-bounce 40 -extra)
			chemp1 = 4350
			chemp2 = 28082 (grrr)

Notes
-----
Feel free to mail me any feedback youve got.

Known Bugs
----------
One small area of HOM and one quite large one(bottom of lift shaft)
Both of these are caused by the bug in vis, so its not my fault:)
If anyone has got any advice as to how to get rid of it please mail me.
I really hope it doesnt spoil your enjoyment of this level.


Copyright / Permissions
-----------------------

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

You may distribute these .bsp files freely, provided you include this .txt file
and leave the archive intact. If you'd like to use this level in any other
way, please contact me. 
If these files adversely affect your, or anyone else's system,
I do not accept liability either in negligence or any other type.
You have voluntarily accepted any risks of damage that may result from their use.
Any loss you suffer from these efects is non-recoverable from me, and this includes
financial, economic, or consequential loss.
