Here's a map that demonstrates the following QTeam features. This map is
not intended to make a good CTF game (you can try though) but only to 
demonstrate how to implement some of the features available to you. However
these features will provide you the power to create some versatile and unique
maps. Please see the main QTeam map design documentation for a list of ideas.

The map design documentation describes a debug mode that will allow you
to test out the dynamic sizing without having real players. 


1) Dynamic sizing 

   The doors to the different rooms are only open when the appropriate team
   is in the game. For instance, the door to the yellow area will only be
   open when a player is on the yellow team. When the last yellow player 
   leaves the game or joins another team, the doors to the yellow area will
   close and any other players (on the red, blue, or green teams) will be
   automatically teleported to an open area.

2) Multiple CTF Flags

   There up to 3 team flags available for each team, depending on how many
   teams are playing (translates into how many rooms are open). For each
   team, one of their flags is available in each of the other team's rooms. 
   So, for team red, they can find a team flag in the blue, yellow, and green
   rooms. 

   Therefore, the number of flags available to each team is tied to the 
   number of teams in the game.

   If two teams are playing, there will be one team flag per team
   If three teams are playing, there will be two team flags per team
   If four teams are playing, there will be three team flags per team

3) Shared Flag
 
   In addition to the team flags, there is one shared flag that appears in
   the center room, which is always open. The shared flag appears as a white
   flag and can be picked up by any team.

4) Bases

   There is 1 team base per team and one shared base to be used by everyone.
   Each team's base is located at the back wall of the team room. There's 
   a colored stripe at the top of the wall that indicates the area. The 
   shared base is located at the end of the winding ramp in the center room.

5) Valued Flags and Base value multipliers

   Each team flag is worth 1 point while the shared flag is worth 3 points.
   It is therefore possible for one team to be carrying 6 flag points. 
   If one team's flag total was 6, none of the other teams flag total could
   exceed 3 because there is only one shared flag. Additionally, the team's
   flag points could be distributed among a number of players or one player
   on the team could have all the points. 

   Each team base is has a point multiplier of 1 while the shared base has
   a point multiplier of 3. What does this mean? If a player is carrying 
   3 flag points when they touch the team base, his team will be credited
   with 3 points. However, if the player instead reaches the shared base,
   his team will be credited with 9 points. 





 


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