                               Hot Potato CTF 
                                Version 1.6
                                for Quake I

                      by Cyberdog and Quake Innovations

Pass the Flag or DIE!!! Welcome to Hot Potato CTF, the exciting CTF variant 
that requires stronger coordination between teammates than any other CTF
mod! All teams fight over a single flag and need to return it to their team 
base. One small problem though: Players can only hold on to the flag for a 
limited time before having to pass it off to a teammate. Hold it too long 
and you gib!

Hot Potato CTF is brought to you by Quake Innovations, a leader in providing
quality Quake addons. Some of our other works include Paintball, Capture the 
Shambler, The Quake Easter Egg Hunt, and the Original Capture the Flag for
Quake. There are many other games and original concepts that were developed 
by us. Please visit our main website at http://qteam.stomped.com.

And of course there's also a Quake II version of Hot Potato!

1. Installing the package

   You must already have the registered version of Quake I installed on your 
   system in order to play Hot Potato CTF. 
   
   1.1 Installing the package using WinZip
       * Open up the .zip file called q1hp16.zip (chances are you've found it
         because you are reading this documentation)
       * Click the Extract button
       * Choose the options for "All Files", "Use Folders", and "Overwrite 
         Existing Files". 
       * In the listbox, browse for the directory where you installed Quake
         (This is the directory that contains quake.exe)
       * Click the Extract button
       * You're all set!!!
   1.2. Using another zip extractor
      You're sort of on your own - just keep in mind that you need to use
      the preserve directories option and unzip the package into your quake 
      directory (The directory that contains quake.exe)

2. Documentation

   readme.txt  - The document you are currently reading
   client.txt  - How to play Hot Potato CTF, find servers, and join games
   server.txt  - Setting up a Hot Potato CTF server

3. Credits
    Cyberdog         Gary Griggs      - Quake Innovations head honcho,
                                        Lead designer, Lead programmer,
                                        Lead documentation
    Screwyou         Tony Paisan      - Website, Lead support and testing
    Houston          Blair Reynolds   - Website, testing, documentation
    Terata           Jeremy Statz     - Flag model
    Xanthio          John Warenda     - QuakeWorld port
    Paragon          Will Harris      - Original remote adminstration code

    And let's not forget...
         MM2000, P=NP, DarkAdder, Xanthio, Core, Spam, Smokeya, 
         Jabin, and Reddog, Calrathan, Beefcake, Thorokano

         Please accept our sincerest apologies and our thanks if we left you 
         off this list. You can blame cyberdog!
   
4. Contact information
  Website: 
       Hot Potato CTF:    http://www.captured.com/hotpotato
       Quake Innovations: http://qteam.stomped.com
  Email:
       cyberdog, qteam@stomped.com
  IRC: 
       #qteam on the Efnet network

5. Other works - You can find these at http://qteam.stomped.com
   5.1. Paintball     Quake I
        Just like the real thing:  Paintball weapons, team elimination play, 
        CTF play, and outdoor playing fields. Includes fancy new graphics 
        and sounds. Our most popular Quake I patch!
   
   5.2 QTeam          Quake I
       This patch has a ton of multiplayer games included, all original 
       code and ideas. Many of the games now can be found

       Capture the Flag - The original implementation of CTF for Quake
          by Quake Innovations, supporting standard CTF, 1 flag CTF,
          3 Team CTF, and much more!
   
       Capture the Shambler - Teams vie for a single shambler in a map, the 
          shambler owner must lead the shambler to the team base. The 
          shambler fights for his team along the way!

       King of the Hill - Play consists of short 1 minute rounds and teams
          fight to occupy the 'hill' for the longest during each round.
          Again, the original King of the Hill game for Quake!

       Paintball - This was our original paintball game. It doesn't have any
          of the new weapons or models that are found in the standalone 
          Paintball patch (also by Quake Innovations) but does have team
          elimination mode and can be played on any id map. 
          
       Also included are deathtag and qfragfest games!
     
   5.3 The Inner Circle Trinket  Quake I

     The wildest, wackiest, wandom (oops, that's random) powerup known to
     Quakers! Watch out though, not every effect is good! In fact some
     are downright evil!!!
   
   

