=====================
Current version: q.a3
====================================================================
Written and compiled by Nawfel 'Topaz' Tricha
(c) 1999-2000 Copyright Quake Engine Resources. All rights reserved.
http://www.planetquake.com/qer/
====================================================================
Content:
   [X] GLQuake
   [ ] GLQuake Source
   [X] GLQuakeWorld Client
   [ ] GLQuakeWorld Client Source
   [ ] GLQuakeWorld Server
   [ ] GLQuakeWorld Server Source
   [ ] External
====================================================================


SYNOPSIS:
   QER GLQuake is an engine modification of the original GLQuake released by 
   id Software, Inc.. I am writing this modification for pure fun and passtime. I am not 
   trying to make a new game out of it, nor am I trying to compete with other engines 
   out there. I dedicate a small part of my time working on this; therefore, do not 
   expect a wave of upgrades and patches from this version unless some bugs are 
   critical. 

CREDITS:
   Code: Topaz

DISCLAIMER/LEGAL:
   The author of this program will not be held responsible for any 
   incidental damages that may be caused by operating any parts of 
   the software. Before running this software, you agree with 
   these terms, and the GPL terms released by id Software, Inc..


THANKS:
   Phoenix
   Aeroj
   Ghent
   Krusty
   John Carmack, et al.
   

=============================================================================================
VERSION q.a3:
=============   
      GLQuakeWorld:
      I have fixed a few things here and there but there is nothing major in this version.
      Banshee and GeForce 32-bit users can now run the game as it should detect their cards.
      If they still can't get any luck with the correct lighting, they can always start 
      GLQuake/GLQuakeWorld with the "-neg" parameter. There are also issues with demo 
      playing under GLQuake. It seems to cause the program to crash - 
      probably related to the particle system.
      - Faster and Network friendly particle system. Up to 16 times faster.
      - Command line "-neg" for negative lighting
      - Higher sound frequency
      - Fixed colored messages
      - Support for colored names

   GLQuake:
      - Command line "-neg" for negative lighting
      - Faster particle system. Up to 16 times faster.
      - Frame interpolation (Not good in network Quake)
=============================================================================================
CLIENT PARAMETERS:  
   To change the sound frequency, you have a new cvar:
      snd_freq 0: for 11025Hz mix frequency 
      snd_freq 1: for 22050Hz mix frequency (default)
      snd_freq 2: for 44100Hz mix frequency

   Don't forget to set dynamic lighting with:
      gl_flashblend 0
=============================================================================================