=====================
Current version: q.a3
====================================================================
Written and compiled by Nawfel 'Topaz' Tricha
(c) 1999-2000 Copyright Quake Engine Resources. All rights reserved.
http://www.planetquake.com/qer/
====================================================================
Content:
   [ ] GLQuake
   [ ] GLQuake Source
   [ ] GLQuakeWorld Client
   [ ] GLQuakeWorld Client Source
   [ ] GLQuakeWorld Server
   [ ] GLQuakeWorld Server Source
   [X] External
====================================================================


SYNOPSIS:
   QER GLQuake is an engine modification of the original GLQuake released by 
   id Software, Inc.. I am writing this modification for pure fun and passtime. I am not 
   trying to make a new game out of it, nor am I trying to compete with other engines 
   out there. I dedicate a small part of my time working on this; therefore, do not 
   expect a wave of upgrades and patches from this version unless some bugs are 
   critical. 

CREDITS:
   Code: Topaz

DISCLAIMER/LEGAL:
   The author of this program will not be held responsible for any 
   incidental damages that may be caused by operating any parts of 
   the software. Before running this software, you agree with 
   these terms, and the GPL terms released by id Software, Inc..


THANKS:
   Phoenix
   Aeroj
   Ghent
   Krusty
   John Carmack, et al.
   

=============================================================================================
VERSION q.a3:
=============
   QER LIGHT is a small lighting modification I have done to the original id Software LIGHT
   program. It expects _color parameter from each light and adds the corresponding colors 
   to the RGBA lightmap. The program is distributed as is, which means I am not offering 
   any technical support. It's fairly simple to use, and general command line information 
   can be found at any map editing site on PlanetQuake, Telefragged, etc.
   There are two new command lines added to the program:
   Assume: 
      BSP29 - Normal Quake
      BSP30 - Colored Quake/Half Life BSP
      "LIGHT.EXE -extra <BSP29file>"  ->  "Lit <BSP30file>"
      "LIGHT.EXE -29 <BSP30file>" -> "<BSP29file> for olny"
      "LIGHT.EXE -30 <BSP29file>" -> "<BSP30file> without modification of lightmap"
   Parameters:
   -29:
      Usage: light -29 <bspfile>
      Note: -29 will convert a BSP30 bsp file into a normal Quake BSP file (BSP29). Use
            this when you want to convert a colored map back to normal; this is helpfull
            if you want to open your BSP30 in BSP be editors such as Quark. If you have 
            the .MAP source file of your BSP, you don't need to use this.
   -30:
      Usage: light -30 <bspfile>
      Note: -30 will convert a BSP29 which has been modified with -29 back into Colored 
            BSP (BSP30) without relighting it.

=============================================================================================
