QER GLQuake ver q.a3

Written and compiled by Nawfel 'Topaz' Tricha
(c) 1999-2000 Copyright Quake Engine Resources. All rights reserved.
http://www.planetquake.com/qer/


Synopsis:
   QER GLQuake is an engine modification of the original GLQuake released by 
   id Software, Inc.. I am writing this modification for pure fun and passtime. I am not 
   trying to make a new game out of it, nor am I trying to compete with other engines 
   out there. I dedicate a small part of my time working on this; therefore, do not 
   expect a wave of upgrades and patches from this version unless some bugs are 
   critical. 

INSTALLING THE FILES:
   Source code: Unzip the file, open then project in VC++, compile, and run.
   Binary: Unzip the file in your Quake directory and run.

CLIENT PARAMETERS:  
   To change the sound frequency, you have a new cvar:
      snd_freq 0: for 11025Hz mix frequency (default)
      snd_freq 1: for 22050Hz mix frequency 
      snd_freq 2: for 44100Hz mix frequency

   Don't forget to set dynamic lighting with:
      gl_flashblend 0


Credits:
   Code: Topaz

Disclaimer:
   The author of this program will not be held responsible for any 
   incidental damages that may be caused by operating any parts of 
   the software. Before running this software, you agree with 
   these terms, and the GPL terms released by id Software, Inc..


Special Thanks:
   John Carmack, et al.
   Pheonix
   Ghent
   Krusty
   