
            Quake done 100% Quick lite
            --------------------------
           <http://PlanetQuake.com/QdQ/>

(0) Index

(1) Introduction
(1.1) What's Quake done 100% Quick lite?

(2) The Movie
(2.1) Installation
(2.2) Running the movie
(2.3) Solving playback problems

(3) More details about the demo
(3.1) Timing
(3.2) How the run was recorded

(4) Statistics

(5) Credits and contact info
(5.1) Credits
(5.2) Utilities used
(5.3) Contact info

----------------------------------------------------------------------------

(1) Introduction

(1.1) What's Quake done 100% Quick lite?

Quake done 100% Quick lite is a run through of Quake on Easy skill, going
through the levels as fast as possible, killing every single monster and
finding every single secret in every single map of Quake.

Skill 0 does not mean no skill! Different skills are required, since more 
tricks are available for us to use, and these new tricks require skills to 
perform. Skill 0 allow us to perform many more fancy tricks without having 
to worry too much about monsters. We do not expect every demo to be 
completely optimised, some maps may still have some room for improvements - 
the only certainty in speed-running is that you can always do it faster 
somehow. (-: If you think you can beat any of the demos in Qd100Qlite, go 
ahead and try, and send us your demo if you succeed. Make sure you use 
QdQStats to start with the same stats we started with, and also check out
our improvements page <http://planetquake.com/qdq/improvements.html> to
see if any maps have been run faster after this release.


(2) The movie

(2.1) Installation

First you need to find your main Quake directory. This probably has the name 
"Quake" and will contain such items as your Quake executable programs (such 
as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. 
(Mac users may be more used to the term "folder" than directory.)

You should make a subdirectory of this main directory. Give it whatever name 
you like; for the purposes of these instructions we will assume you have 
called it "qd100ql". In DOS, you can do this by changing to your main Quake 
directory and then typing "md qd100ql" at the prompt.

The qd100ql.zip file should contain 3 files which should be unzipped into the
qd100ql directory. These 3 files are:

pak0.pak      - contains all the data for the demo
qd100ql.txt  - this text file you are reading
config.cfg    - configuration to get Qd100Qlite started for the first time

                
(2.2) Running the movie

Now to run the movie, start Quake with the command-line option "-game 
qd100ql". In DOS, you should change to the main Quake directory and then 
type "quake -game qd100ql" (or "winquake", or "glquake" if appropriate.) On 
a Mac, you should press the option key whilst starting Quake in order to be 
able to enter command-line options.

The movie is played from a menu interface, so that you can choose to play 
the whole movie, or individual episodes, or individual levels. You can also 
read a short FAQ in the menu. If you upgrade your movie, you can also select 
between the refilmed movie versions of the demos and the original first-person
perspective demos.

Using the menu should be mostly self-explanatory! There are just three 
additional things you should know about using it.

Firstly, you can use your normal keys to choose a screen size from the menu 
interface. By default in Quake these are the "+" and "-" keys. This will let 
you see what is happening to the player's health and ammo, if you want to 
keep track of such things. You won't be able to resize the screen with these 
keys whilst the demos are actually playing. (The normal console commands 
will work OK though.)

Secondly whilst playing a demo, you can press F10 to stop and return to the 
menu.

Lastly if you are playing a sequence of levels, such as the full run or an 
episode, then you can press F9 to advance to the next level.

Is there anything else you need to know? Well, we'll keep that a secret. (-; 
There's no point exploring the menu map this time, but that doesn't mean 
your initial ideas won't prove to be successful. Of course, we like to reward
people who read through this qd100ql.txt to the end... :)

(2.3) Solving playback problems

Some versions of Quake have some problems playing back very long demos, or 
demos that include film shot on every level. We have used every trick and 
hack we know to try to solve these problems, but it is possible some will 
have slipped through for your Quake version. You may, for example, experience
a "cache_alloc" error. If you do, please tell us, since we are still learning
how to prevent these problems. But in any case, any errors shouldn't ruin
your enjoyment of the movie. You can use the menu interface to play it one
episode at a time, or to play any individual level.

(3) More details about the demo

(3.1) Timing

Just a quick explanation of why we say we completed Quake in 42:25. We 
recorded every demo separately and then connected them together, adding the 
times for the four episodes plus the end level.

(3.2) How the run was recorded

We recorded each demo separately, on skill 0 (Easy), of course without any 
cheating. To start with the correct stats we ended the previous level with, 
we used a QuakeC patch that allowed us to select the statistics we started 
with.

We recorded Quake as one big run because Quake was made to be played each 
episode in a row, and not as separate levels. There are no weapons in the 
higher levels, because you should have them already from previous ones. And 
we did it by connecting single demos together because the final product is a 
lot more interesting that way and entertaining, and we could include some 
very cool tricks that we couldn't do had we recorded it in one sitting.


(4) Statistics

"Saved" times are compared to the 72:45 "Quake done 100% Quick" run on
Nightmare <http://PlanetQuake.com/QdQ/Qd100Q.html>.

----------------------------------------------------
Level                   Map   Running    Time  Saved
----------------------------------------------------
Introduction            START                                
The Slipgate Complex    E1M1  Peter      0:59   0:19
Castle Of The Damned    E1M2  Ilkka      0:53   0:31   
The Necropolis          E1M3  Peter      1:08   1:17
The Grisly Grotto       E1M4  Optic      1:11   1:27
Ziggurat Vertigo        E1M8  Optic      0:52   0:49
Gloom Keep              E1M5  Ilkka      0:57   1:01
The Door To Chthon      E1M6  Ilkka      0:53   0:30
The House Of Chthon     E1M7  BurninSun  0:12   0:13
----------------------------------------------------
 Episode 1 - Dimension Of The Doomed     7:05   6:07
----------------------------------------------------
Introduction            START                              
The Installation        E2M1  Ilkka      1:23   0:27  
The Ogre Citadel        E2M2  Optic      1:06   0:43
The Crypt Of Decay      E2M3  Optic      1:28   1:32
       done 101%              Will      (1:45)
The Underearth          E2M7  Optic      1:28   1:24
       done 101%              Will      (1:40)
The Ebon Fortress       E2M4  Optic      1:52   1:05 
The Wizard's Manse      E2M5  Optic      1:22   1:18
The Dismal Oubliette    E2M6  Will       2:34   1:33
----------------------------------------------------
 Episode 2 - The Realm Of Black Magic   11:13   8:02
----------------------------------------------------
Introduction            START                              
Termination Central     E3M1  Evan       1:22   0:36
The Vaults Of Zin       E3M2  Optic      1:03   1:03
The Tomb Of Terror      E3M3  Evan       1:05   0:51
Satan's Dark Delight    E3M4  Optic      1:23   0:43
The Haunted Halls       E3M7  Will       0:58   0:19
The Wind Tunnels        E3M5  Optic      1:30   0:42
The Chambers Of Torment E3M6  Optic      1:26   1:11
----------------------------------------------------
 Episode 3 - The Netherworld             8:47   5:25
----------------------------------------------------
Introduction            START                                      
The Sewage System       E4M1  Ilkka      1:02   0:16
The Tower Of Despair    E4M2  Optic      1:13   1:05
The Elder God Shrine    E4M3  DooMfienD  1:33   2:39
The Palace Of Hate      E4M4  Optic      2:10   2:13
Hell's Atrium           E4M5  Nolan      1:55   0:57
The Nameless City       E4M8  Peter      2:14   1:28
The Pain Maze           E4M6  DooMfienD  1:30   1:29
Azure Agony             E4M7  Optic      1:45   0:34
----------------------------------------------------
 Episode 4 - The Elder World            13:22  10:41
----------------------------------------------------
Introduction            START                                      
Shub-Niggurath's Pit    END   Chris      1:58   0:05
----------------------------------------------------
 Quake done 100% Quick lite             42:25  30:20
----------------------------------------------------

Quake done 101% Quick lite? Yup! That's the run through of Quake finding not
only 100% of the secrets and killing 100% of the monsters, but finding the
super-secrets as well? Now how do you view the 101% runs? Heh heh.. Read on :)


(5) Credits and contact info

(5.1) Credits

Runners:

BurninSun
Chris Longden
DoomFienD
Evan Wagner
Ilkka Kurkela
Justin "Optic" Fleck
Nolan Pflug
Peter Horvath
Will Marsh

Programmers:

Anthony Bailey
Nolan Pflug
Stefan Schwoon

Project Co-ordinator:

Gerald "Tangent" Tan


(5.2) Utilities used

The utilities we used included:

LMPC by Uwe Girlich <http://www.planetquake.com/demospecs> for decompiling
and recompiling demos so we could use the convenient LS format. Also Uwe's
DEM specs were very useful for us in creating our own tools. His other utility
DemCut came in handy too.

DemTool by Stefan Schwoon <http://PlanetQuake.com/QdQ/DemTool.html> to do 
90% of the editing needed to make such a run.

Some in-house utilities; QdQstats <http://PlanetQuake.com/QdQ/stats.html>
and DemoRelise (unreleased) to make demos that fit into a continuous run.

BTW, to find the menu which gives you access to the super-secret 101% runs,
type the name of everyone's favourite silly little aquatic creature in the
main menu...


(5.3) Contact info

For QdQ news and future projects check our page at 
<http://PlanetQuake.com/QdQ/> 

For questions and comments (even if you just want to say you liked the
demo), email <Qd100Q@list.CriticalMass.com>. For general comments to
QdQ, email <QdQ@PlanetQuake.com>

To contact individual members of the team:

Anthony Bailey
<baileya@cs.man.ac.uk>

BurninSun
<burninsun@aol.com>

DooMfienD
<JHitchc519@aol.com>

Justin "Optic" Fleck
<rjfleck@earthlink.net>

Peter Horvath
<hermesz@ludens.elte.hu>

Illka Kurkela
<scorpion@sci.fi>

Chris Longden
<chris@planetquake.com>

Will Marsh
<w.t.marsh@sms.ed.ac.uk>

Nolan Pflug
<radix@planetquake.com>

Stefan Schwoon
<schwoon@informatik.uni-hildesheim.de>

Gerald "Tangent" Tan
<tangent@cyberway.com.sg>

Evan Wagner
<draven@planetunreal.com>

Dopefish
http://www.dopefish.com


Enjoy Quake done 100% Quick lite!
