
                                 Fiend Run Lite
                                 --------------
                          <http://PlanetQuake.com/QdQ/>

(0) Index

(1) Introduction
(1.1) What's Fiend Run Lite?

(2) The Movie
(2.1) Installation
(2.2) Running the movie
(2.3) Solving playback problems

(3) More details about the demo
(3.1) Timing
(3.2) How the run was recorded

(4) Statistics

(5) Credits and contact info
(5.1) Credits
(5.2) Quake modification used
(5.3) Utilities used
(5.4) Contact info

----------------------------------------------------------------------------

(1) Introduction

(1.1) What's Fiend Run Lite?

Fiend Run Lite is a run through Quake on Easy skill, going through the
levels as fast as possible -- but with a twist. We used Jeff Epler's
"morph" game mod to make the runs as a fiend. For the refilmed movie,
we also changed the normal fiend model into a special one of the QdQ
guy riding the fiend, but we kept the existing animations and
movements, so this is still "real" gameplay, even if it is a bit
unusual!

No run is ever optimised, so if you think you can beat any of the
demos in Fiend Run Lite, go ahead and try, and send us your demo if
you succeed. The URL for the "morph" mod at cdrom.com is
<ftp://ftp.cdrom.com/pub/idgames2/quakec/monsters/morph2.zip>,
and anyone sending us e-mail asking where to find it will have their
gibs fed to our pet fiend. (c:

(2) The movie

(2.1) Installation

First you need to find your main Quake directory. This probably has the name 
"Quake" and will contain such items as your Quake executable programs (such 
as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. 
(Mac users may be more used to the term "folder" than directory.)

You should make a subdirectory of this main directory. Give it whatever name 
you like; for the purposes of these instructions we will assume you have 
called it "frl". In DOS, you can do this by changing to your main Quake 
directory and then typing "md frl" at the prompt.

The frl.zip file should contain 2 files which should be unzipped into the
frl directory. These 2 files are:

pak0.pak      - contains all the data for the demo
frl.txt       - this text file you are reading

                
(2.2) Running the movie

Now to run the movie, start Quake with the command-line option "-game 
frl". In DOS, you should change to the main Quake directory and then 
type "quake -game frl" (or "winquake", or "glquake" if appropriate.) On 
a Mac, you should press the option key whilst starting Quake in order to be 
able to enter command-line options.

The movie is played from a menu interface, so that you can choose to play 
the whole movie, or individual episodes, or individual levels.

Using the menu should be mostly self-explanatory! There are just three 
additional things you should know about using it.

Firstly, you can use your normal keys to choose a screen size from the menu 
interface. By default in Quake these are the "+" and "-" keys. This will let 
you see what is happening to the player's health and ammo, if you want to 
keep track of such things. You won't be able to resize the screen with these 
keys whilst the demos are actually playing. (The normal console commands 
will work OK though.)

Secondly whilst playing a demo, you can press F10 to stop and return to the 
menu.

Lastly if you are playing a sequence of levels, such as the full run or an 
episode, then you can press F9 to advance to the next level.

Is there anything else you need to know? Well, we'll keep that a secret. (-; 
You have about a 55 percent chance to find it from the main menu :)


(2.3) Solving playback problems

Some versions of Quake have some problems playing back very long demos, or 
demos that include film shot on every level. We have used every trick and 
hack we know to try to solve these problems, but it is possible some will 
have slipped through for your Quake version. You may, for example, experience
a "cache_alloc" error. If you do, please tell us, since we are still learning
how to prevent these problems. But in any case, any errors shouldn't ruin
your enjoyment of the movie. You can use the menu interface to play it one
episode at a time, or to play any individual level.

(3) More details about the demo

(3.1) Timing

Just a quick explanation of why we say we completed Quake in 10:00. We 
recorded every demo separately and then connected them together, adding the 
times for the four episodes plus the end level.

(3.2) How the run was recorded

We recorded each demo separately, on skill 0 (Easy), of course without
any cheating (er, well, apart from "impulse 96"!) We started every
level with normal stats, since the fiend has 500 health in the
modification we used, so we could easily survive every level.
Afterwards we relativised the stats to make sure the run has the
correct continuity.
 

(4) Statistics

You can see the exact recording times in the last 2 seconds of every demo,
because sometimes Quake prints wrong times to the intermission screen.
For example: e2m1 Exact: 5.988  Intermission screen: 5 or 6
             e3m1 Exact: 15.981 Intermission screen: 15 or 16

-------------------------------------------------------------
Level                   Map   Running	Filming		 Time
-------------------------------------------------------------
Cinematic intro		FRL   Attila	Anthony		  -
Introduction            START           Attila		  -
The Slipgate Complex    E1M1  Attila    Simon		 0:16
Castle Of The Damned    E1M2  Attila    Attila		 0:23
The Necropolis          E1M3  Attila    Barry/Attila	 0:27
The Grisly Grotto       E1M4  Attila    Attila		 0:10
Gloom Keep              E1M5  Attila    Barry		 0:09
The Door To Chthon      E1M6  Attila    Attila		 0:08
The House Of Chthon     E1M7  Peter     Barry/Attila	 0:11
-------------------------------------------------------------
 Episode 1 - Dimension Of The Doomed			 1:44
-------------------------------------------------------------
Introduction            START		Attila		  -
The Installation        E2M1  Attila    Attila		 0:05
The Ogre Citadel        E2M2  Peter     Simon/Attila	 0:25
The Crypt Of Decay      E2M3  Peter     Peter/Attila	 0:11
The Ebon Fortress       E2M4  Peter     Attila		 0:42
The Wizard's Manse      E2M5  Peter     Barry		 0:21
The Dismal Oubliette    E2M6  Peter     Simon/Attila	 1:16
-------------------------------------------------------------
 Episode 2 - The Realm Of Black Magic			 3:00
-------------------------------------------------------------
Introduction            START		Attila		  -
Termination Central     E3M1  Attila    Ilkka		 0:15
The Vaults Of Zin       E3M2  Peter     Stefan		 0:11
The Tomb Of Terror      E3M3  Attila    Attila		 0:17
Satan's Dark Delight    E3M4  Attila	WarKosign	 0:32
The Wind Tunnels        E3M5  Attila    WarKosign	 0:34
The Chambers Of Torment E3M6  Attila    Barry/Attila	 0:19
-------------------------------------------------------------
 Episode 3 - The Netherworld				 2:08
-------------------------------------------------------------
Introduction            START		Attila		  -      
The Sewage System       E4M1  Attila    Attila		 0:18
The Tower Of Despair    E4M2  Attila    Ilkka		 0:23
The Elder God Shrine    E4M3  Attila    WarKosign	 0:29
The Palace Of Hate      E4M4  Attila    Barry/Attila	 0:16
Hell's Atrium           E4M5  Attila    Attila		 0:07
The Pain Maze           E4M6  Attila    Barry		 0:18
Azure Agony             E4M7  Peter	WarKosign	 0:44
-------------------------------------------------------------
 Episode 4 - The Elder World				 2:35
-------------------------------------------------------------
Introduction            START           Attila		  -      
Shub-Niggurath's Pit    END   Attila    Barry		 0:33
-------------------------------------------------------------
 Fiend Run Lite						10:00
-------------------------------------------------------------


(5) Credits and contact info

(5.1) Credits

Anthony Bailey
 Filming, production, web page
 <baileya@cs.man.ac.uk>

Simon Broadhead
 Filming
 <simonb@kwic.com>

Barry Cannon
 Filming
 <bazman_16@yahoo.com>

Attila Csernyik
 Running, programming, filming, music, project co-ordination, etc.
 <s8545cse@ural2.hszk.bme.hu>

Peter Horvath
 Running, ideas and tactics.
 <hermesz@ludens.elte.hu>

Ilkka Kurkela
 Filming
 <mineral@planetquake.com>

Roman "WarKosign" Priborkin
 Filming
 <warkosign@intertaxi.co.il>

Stefan Schwoon
 Filming, tech support
 <schwoon@informatik.uni-hildesheim.de>

Kenneth Yeung
 Modelling and animation
 <westec@istar.ca>

This project was instigated by Peter and Attila, who put together a
complete package of first-person demos ready for release and then
contacted QdQ. We agreed we would spend a little extra time and turn
it into a recammed movie with the usual excuse for a plot-line (c:,
since we thought it was so cool.

(5.2) Quake modification used

Morph (version 2) by Jeff Epler
 <ftp://ftp.cdrom.com/pub/idgames2/quakec/monsters/morph2.zip>

(5.3) Utilities used

The utilities we used included:

LMPC by Uwe Girlich <http://www.planetquake.com/demospecs/> for decompiling
and recompiling demos so we could use the convenient LS format. Also Uwe's
DEM specs were very useful for us in creating our own tools. His other utility
DemCut came in handy too.

DemTool by Stefan Schwoon <http://PlanetQuake.com/QdQ/DemTool.html> to do 
90% of the editing needed to make such a run.

ReMaic Studio by WarKosign <http://PlanetQuake.com/ReMaic/> to refilm
the demos to make the movie.

And the usual assortment of one-off production hacks.

(5.3) Contact info

For QdQ news and future projects check our page at 
<http://PlanetQuake.com/QdQ/> 

For questions and comments (even if you just want to say you liked the
demo), email the team at <qdq-fiend@list.gamespy.com>.

Enjoy Fiend Run Lite!
(99/03/31)
