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Title                   : QdQ velocity display v1.0

Filename                : PROGS.DAT    - Game data file.
                          QDQVEL.TXT - This file.

Author                  : Anthony Bailey

Email Address           : QdQ@PlanetQuake.com

Description             : This patch provides the user with information
                          about how fast they are going. It includes a
                          graphical bar display. It is intended for use
                          when practising techniques to increase one's
                          velocity by zigzagging or bunny-hopping.

Installation		: Unzip, put the PROGS.DAT in a new games
			  directory in your main Quake directory, and
                          start Quake with the "-game" command-line option.
			  It's an absolutely standard patch.

Instructions            : The patch displays the follow information:

                          Velocity vector: this is the x,y,z components
                                           of your velocity.

                          Fwd: This is your horizontal (xy) velocity
                               relative to the direction in which you
                               are facing. i.e. your forward velocity.

                          Strafe: This is your horizontal velocity
                                  perpendicular to the forward velocity.

                          Total: This is your total horizontal velocity.

                          The graphical bar on the next line represents
                          the forward velocity given above. The further
                          you can push it to the right, the faster you
                          are going.
                          The left-hand side of the bar is 260 or less.
                          The bump on the bar represents 320, which is
                           the value of SV_MAXSPEED. Only running tricks
                           will get your velocity much above this.
                          The right-hand side of the bar is 420 or more.
                          If you can push your velocity anywhere near 400
                           then you are doing very well indeed!

                          Angle: This is the angle at which you are facing.

                          Vel: This is the angle in which you are headed.
                               Strafing to one side causes this to be
                               different from the facing angle.

                          Rel: This is the difference between the two
                               angles above.

                          Read more about techniques for running fast at
                          <http://PlanetQuake.com/QdQ/>.

Additional Credits to   : The rest of the QdQ team for their suggestions
                          
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* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
New Sounds              : No
New Models              : No

* Construction *

Base                    : id Quake-C modules
Utilities used          : Ultra-edit, ProQCC
Known Bugs              : the display updates fast so can be hard to read
Build Time              : a few hours

* Copyright information *

This file, and all accompanying files (see list at top of page) may
NOT be used for commercial purposes. I'd prefer you didn't go altering
the source without asking as well. Thanks!

* Where to Get This *

The latest version of this patch can be obtained from Cdrom.com or a
mirror, and should be got by going via the Quake done Quick page at
PlanetQuake: <http://PlanetQuake.com/QdQ/>
