                    Quake done Quick lite -- The Rabbit Run
                    ---------------------------------------
                   <http://PlanetQuake.com/QdQ/QdQlite.html>

(0) Index

(1) Introduction
 (1.1) What's Quake done Quick lite - The Rabbit Run?

(2) The Add-On Pak
 (2.1) Installing the Rabbit Run

(3) Statistics

(4) Credits and contact info
 (4.1) Credits
 (4.2) Utilities used
 (4.3) Contact info

----------------------------------------------------------------------------


(1) Introduction

(1.1) What's Quake done Quick lite - The Rabbit Run?

The Rabbit Run is an extension to Quake done Quick lite,
which was released back in January 1998, and included runs
contributed by 8 different people from the QdQ team. At the
time, the run was thought to be close to optimal.

Speed-Running Law #1: Never think a run is anywhere near
optimal. It can always be done faster than you expect it is
possible, even when you take into account Speed-Running Law #1.

The technique of bunny-hopping to increase velocity in Quake1
has been known about for about a year; QdQ first published a
PlanetQuake article about it (and it's companion technique of
zigzagging) on 98/10/11. For an explanation of the technique
and other bugs and tricks, you should refer to that article
and it's sequel at <http://PlanetQuake.com/QdQ/articles.html>.

However, it has only been over the past few months that the
technique has begun to be properly exploited. Out of the 27 levels
that make up this new complete run,21 of them were recorded by
Ilkka Kurkela, who never seems to cease to amaze with his ability
to bunny-hop his way through a level, faster than anyone else.

As well as increasing the speed at which the levels could be run,
the extra boost from bunny-hopping also made a few new tricks
possible; for example, on E3M1 and E4M2. All this means that we
were able to save a minute and 12 seconds on the original Quake
done Quick lite run, and thus thought it would be a great idea
to release this as an extension of QdQLite so people would
be able to see exactly where the techniques and tricks
saved all the time. The idea for this new "Rabbit Run" came from
Ilkka, and without his amazing skills, and the contributions of
several others, it wouldn't have been possible.

Ilkka previously released episode runs of ep3 and ep4 as reported
on the QdQ Improvements page <http://PlanetQuake.com/QdQ/improvements.html>,
but three of the runs in those demos have been improved yet further, and
are included here. Those episode releases provided the basis to make the
complete run and see just how much time could be saved over QdQLite.

This is a first-person only release. If you want to enjoy a proper
Rabbit movie, then you should hold out a while; we intend to refilm
in due course. Be warned that this movie version may well reach new
heights of QdQ silliness. (c:

(2) The Add-On Pak

(2.1) Installing the Rabbit Run

The Rabbit Run is designed as an extension to the existing
full QdQlite release. In order to watch it as intended you will need
to have the full version of QdQlite on your hard disk already,
i.e. both the PAK0.PAK and the PAK1.PAK which make up the
movie and first-person views of QdQlite respectively. To use the
new add-on PAK2.PAK from this download, simply place it alongside
the other PAKs in your QdQlite sub-directory and start the
release as normal.

You can find the QdQlite and QdQliteU downloads on the QdQlite
download page at QdQ's home on PlanetQuake. Check out
<http://PlanetQuake.com/QdQ/QdQlite.html>.

If you have some of QdQlite already, but not have the full version,
then with luck this add-on can still be made to work with what you
already have.  Although everything _ought_ to work OK, we don't
guarantee it, and won't be formally supporting using the add-on in
this way, so you're on your own! (c: But in particular you should note
that the new PAK2.PAK will not be detected by Quake if a PAK0.PAK and
a PAK1.PAK are not in the sub-directory already. Therefore if you have
only the PAK0.PAK from the unextended QdQlite movie, you will want to
rename the Rabbit Run PAK2.PAK to PAK1.PAK to use it.

Please refer to the original QdQlite.txt for any concerns about how
to install and run that release on your computer; if QdQlite works for
you than extending it with this add-on should be obvious enough.


(4) Statistics

"Saved" times are compared to the 14:06 "Quake done Quick lite."

=============================================================
Level                   Map   Running   Filming  Time   Saved
=============================================================
Episode 1
--------------------
The Slipgate Complex    E1M1  Ilkka     -        0:25   0:03
Castle Of The Damned    E1M2  Ilkka     -        0:32   0:03
The Necropolis          E1M3  Ilkka     -        0:36   0:02  
The Grisly Grotto       E1M4  Ilkka     -        0:13   0:02   
Gloom Keep              E1M5  Optic     -        0:16   0:00
The Door To Chthon      E1M6  Ilkka     -        0:09   0:01
The House Of Chthon     E1M7  Ilkka     -        0:12   0:00
--------------------
Total:			     			 2:23	0:11						 
=============================================================
Episode 2
--------------------
The Installation        E2M1  Ilkka     -        0:08   0:01
The Ogre Citadel        E2M2  Carl      -        0:39   0:01
The Crypt Of Decay      E2M3  Ilkka     -        0:20   0:02
The Ebon Fortress       E2M4  Optic     -        0:51   0:02
The Wizard's Manse      E2M5  Ilkka     -        0:28   0:02
The Dismal Oubliette    E2M6  Evan      -        1:20   0:01
--------------------
Total:			      			 3:46   0:09
=============================================================
Episode 3
--------------------
Termination Central     E3M1  Ilkka     -        0:26   0:14
The Vaults Of Zin       E3M2  Peter     -        0:14   0:03
The Tomb Of Terror      E3M3  Ilkka     -        0:24   0:00
Satan's Dark Delight    E3M4  Ilkka     -        0:30   0:12
The Wind Tunnels        E3M5  Ilkka     -        0:39   0:02
The Chambers Of Torment E3M6  Ilkka     -        0:29   0:00
--------------------
Total:		 			         2:42   0:31
=============================================================
Episode 4
--------------------
The Sewage System       E4M1  Ilkka     -        0:24   0:03
The Tower Of Despair    E4M2  Ilkka     -        0:34   0:09
The Elder God Shrine    E4M3  Ilkka     -        0:48   0:03
The Palace Of Hate      E4M4  Ilkka     -        0:23   0:03
Hell's Atrium           E4M5  Ilkka     -        0:12   0:01
The Pain Maze           E4M6  Ilkka     -        0:22   0:01
Azure Agony             E4M7  Ilkka     -        0:46   0:02
--------------------
Total:			      			 3:29   0:22
-------------------------------------------------------------
Shub-Niggurath's Pit    END   Chris     -        0:34   0:00

=============================================================
The Rabbit Run                         Time:    12:54   1:12
=============================================================


(4) Credits and contact info

(4.1) Credits

Ilkka "Mineral" Kurkela
 Running, Project Coordination.
 <scorpion@sci.fi>
 http://www.saunalahti.fi/~scorpion/

Chris Longden
 Running, Project Co-ordination, Compiling.
 <Chris@planetquake.com>
 http://planetquake.com/sda/

Anthony Bailey
 Programming, Compiling.
 <baileya@cs.man.ac.uk>
 http://www.cs.man.ac.uk/~baileya/

Justin "Optic" Fleck
 Running.
 <rjfleck@earthlink.net>

Peter Horvath
 Running.
 <nonwov@elender.hu>

Carl Tholin
 Running.
 <christer.andersson@uddevalla.mail.telia.com>

Evan Wagner
 Running.
 <draven@planetunreal.com>
 http://planetunreal.com/nali/


(4.2) Utilities used

The utilities we used included:

LMPC by Uwe Girlich <http://www.physik.uni-leipzig.de/~girlich/games/> for
decompiling & recompiling demos so we could use the convenient LS format.
Also Uwe's DEM specs were very useful for us in creating our own tools.
His other utility DemCut came in handy too.

DemTool by Stefan Schwoon <http://PlanetQuake.com/QdQ/DemTool.html> to
do 90% of the editing needed to make such a run.

Some in-house utilities; QdQstats <http://PlanetQuake.com/QdQ/stats.html>
and DemoRelise (unreleased) to make demos that fit into a continuous run.


(5.3) Contact info

For QdQ news and future projects check our page at
<http://PlanetQuake.com/QdQ/>
At the time of writing, the next should be:
   "Quake done 100% Quick lite" (Qd100Qlite), a version of the Qd100Q
                                              run on Skill 0
    and eventually, "Quake2 done Quick too" (Q2dQ2)

For questions and comments (even if you just want to say you liked the
demo), email <QdQlite@list.CriticalMass.com>. For general comments to
QdQ, email <QdQ@PlanetQuake.com>


Enjoy the Rabbit Race!

And don't worry, a completely wacky movie version should follow! :)

Chris Longden and Anthony Bailey.
Sunday, 6th Septemeber 1998.
