			   Quake done Quick lite
			   ---------------------
		       <http://PlanetQuake.com/QdQ/>

(0) Index

(1) Introduction
 (1.1) What's Quake done Quick lite?

(2) The Movie
 (2.1) Installation
 (2.2) Running the movie
 (2.3) Solving playback problems

(3) More details about the movie
 (3.1) Timing
 (3.2) How the run was recorded

(4) Statistics

(5) Credits and contact info
 (5.1) Credits
 (5.2) Utilities used
 (5.3) Contact info

----------------------------------------------------------------------------

(1) Introduction

(1.1) What's Quake done Quick lite?

Quake done Quick lite is a movie by some old and many newcomers to the
QdQ team. The idea was suggested by a few people who visited the Skill
0 Speed Demo site run by Gunnar André Mo (which you can access at
http://www.kvande.com/quake/quake.htm). Finally, a small team was
assembled and the original QdQ team agreed to add this project to the
QdQ family of speed running projects. It is a run of Quake on Easy
skill, going through the required levels as fast as possible. Secrets
and kills do not matter.

Skill 0 does not mean no skill! Different skills are required, since
more tricks are available for us to use, and these new tricks require
skills to perform. Skill 0 allow us to perform many more fancy tricks
without having to worry about having to dodge monsters which are
trying to harass us. We do not expect every demo to be completely
optimised, some maps may still have some room for improvements - the
only certainty in speed-running is that you can always do it faster
somehow. (-: If you think you can beat any of the demos in QdQlite, go
ahead and try, and send us your demo if you succeed. Make sure you use
QdQStats to start with the same stats we started with.


(2) The movie

(2.1) Installation

First you need to find your main Quake directory. This probably has
the name "Quake" and will contain such items as your Quake executable
programs (such as quake.exe, or winquake.exe, or glquake.exe...) and
your Id1 subdirectory. (Mac users may be more used to the term
"folder" than directory.)

You should make a subdirectory of this main directory. Give it
whatever name you like; for the purposes of these instructions we will
assume you have called it "QdQlite". In DOS, you can do this by
changing to your main Quake directory and then typing "md QdQlite" at
the prompt.

Three different .zip files are available for your download. They each
contain this text file and one or more PAK files. Put the PAK files in
the QdQlite subdirectory.

Here is a description of the three downloads.

1) QdQlite.zip  - The pak0.pak in this file contains the movie version of 
                  QdQlite. Unzip this file into the QdQlite sub-directory.

2) QdQliteU.zip - After installing the movie version of QdQlite, you may wish
                  to upgrade it to the full version of QdQlite by adding in
                  the 1st-person perspective demos. Download the zip file and
                  unzip the pak1.pak file it into the QdQlite sub-directory.

3) QdQl1406.zip - If you do not wish to download the movie version of 
                  QdQlite first and want to watch the 1st-person perspective
                  version instead, then this file is for you. It contains a
                  pak0.pak and a pak1.pak which should be unzipped into the
                  the QdQlite sub-directory. You can later upgrade this version
                  to the full version of QdQlite by downloading QdQlite.zip and
                  unzipping the pak0.pak into the the QdQlite sub-directory to 
                  overwrite the previous pak0.pak.
                  
(2.2) Running the movie

Now to run the movie, start Quake with the command-line option "-game
qdqlite". In DOS, you should change to the main Quake directory and
then type "quake -game qdqlite" (or "winquake", or "glquake" if
appropriate.) On a Mac, you should press the option key whilst
starting Quake in order to be able to enter command-line options.

The movie is played from a menu interface, so that you can choose to
play the whole movie, or individual episodes, or individual levels.
You can also read a short FAQ in the menu. If you upgrade your movie,
you can also select between the refilmed movie versions of the demos
and the original first-person perspective demos. Also we have provided
some technical commentary on the demos that you may wish to switch on
and read if you enjoy speed-running.

Using the menu should be mostly self-explanatory!
There are just three additional things you should know about using it.

Firstly, you can use your normal keys to choose a screen size from the
menu interface. By default in Quake these are the "+" and "-" keys.
This will let you see what is happening to the player's health and
ammo, if you want to keep track of such things. You won't be able to
resize the screen with these keys whilst the demos are actually
playing. (The normal console commands will work OK though.)

Secondly whilst playing a demo, you can press F10 to stop and return
to the menu.

Lastly if you are playing a sequence of levels, such as the full run
or an episode, then you can press F9 to advance to the next level.

Is there anything else you need to know?
Well, we'll keep that a secret. (-; There's no point exploring the
menu map this time, but that doesn't mean your initial ideas won't
prove to be successful. (-:

(2.3) Solving playback problems

Some versions of Quake have some problems playing back very long
demos, or demos that include film shot on every level. We have used
every trick and hack we know to try to solve these problems, but it is
possible some will have slipped through for your Quake version. You
may, for example, experience a "cache_alloc" error. If you do, please
tell us, since we are still learning how to prevent these problems.
But in any case, any errors shouldn't ruin your enjoyment of the
movie. You can use the menu interface to play it one episode at a
time, or to play any individual level.

(3) More details about the movie

(3.1) Timing

Just a quick explanation of why we say we completed Quake in 14:06.
We recorded every demo separately and then connected them together,
adding the times for the four episodes plus the end level.

(3.2) How the run was recorded

We recorded each demo separately, on skill 0 (Easy), of course without
any cheating. To start with the correct stats we ended the previous
level with, we used a QuakeC patch that allowed us to select the
statistics we started with.

We recorded Quake as one big run because Quake was made to be played
each episode in a row, and not as separate levels. There are no
weapons in the higher levels, because you should have them already
from previous ones. And we did it by connecting single demos together
because the final product is a lot more interesting that way and
entertaining, and we could include some very cool tricks that we
couldn't do had we recorded it in one sitting.


(4) Statistics

"Saved" times are compared to the 16:35 "Quake done Quicker" run on
Nightmare <http://PlanetQuake.com/QdQ/QdQr.html>.

------------------------------------------------------------
Level                   Map   Running   Filming  Time  Saved
------------------------------------------------------------
Introduction            START           Anthony                        
The Slipgate Complex    E1M1  BurninSun Chris    0:28   0:02
Castle Of The Damned    E1M2  Stefan    Chris    0:35   0:03     
The Necropolis          E1M3  Gerald    Gerald   0:38  -0:03
The Grisly Grotto       E1M4  Ville     Chris    0:15   0:05
Gloom Keep              E1M5  Gunnar    Chris    0:16   0:00
The Door To Chthon      E1M6  Gunnar    Chris    0:10   0:01
The House Of Chthon     E1M7  BurninSun Chris    0:12   0:15
------------------------------------------------------------
 Episode 1 - Dimension Of The Zoomed             2:34   0:23
------------------------------------------------------------
Introduction            START           Anthony                      
The Installation        E2M1  BurninSun Chris    0:09   0:01    
The Ogre Citadel        E2M2  Gunnar    Chris    0:40   0:11
The Crypt Of Decay      E2M3  Jan       Chris    0:22   0:05
The Ebon Fortress       E2M4  Justin    Chris    0:53   0:02
The Wizard's Manse      E2M5  Gunnar    Gerald   0:30   0:19
The Dismal Oubliette    E2M6  Gerald    Gerald   1:21   0:01
------------------------------------------------------------
 Episode 2 - The Realm Of Track Magic            3:55   0:39
------------------------------------------------------------
Introduction            START           Anthony                      
Termination Central     E3M1  Jan       Chris    0:40   0:06
The Vaults Of Zin       E3M2  Matthias  Chris    0:17   0:36
The Tomb Of Terror      E3M3  BurninSun Chris    0:24   0:06
Satan's Dark Delight    E3M4  Ville     Chris    0:42   0:05
The Wind Tunnels        E3M5  Stefan    Thomas   0:41   0:05
The Chambers Of Torment E3M6  Justin    Gerald   0:28   0:03
------------------------------------------------------------
 Episode 3 - The Go-Hell-For-LeatherWorld        3:12   1:01
------------------------------------------------------------
Introduction            START           Anthony                              
The Sewage System       E4M1  BurninSun Chris    0:27   0:07
The Tower Of Despair    E4M2  Stefan    Thomas   0:43   0:03
The Elder God Shrine    E4M3  Ville     Thomas   0:51   0:04
The Palace Of Hate      E4M4  BurninSun Chris    0:26   0:01
Hell's Atrium           E4M5  BurninSun Chris    0:13  -0:01
The Pain Maze           E4M6  Stefan    Thomas   0:23   0:01
Azure Agony             E4M7  BurninSun Thomas   0:48   0:11
------------------------------------------------------------
 Episode 4 - The Elder Whirled                   3:51   0:26
------------------------------------------------------------
Introduction            START           Anthony                              
Shub-Niggurath's Pit    END   Justin    Anthony  0:34   0:00
------------------------------------------------------------
 Quake done Quick lite                          14:06   2:29
------------------------------------------------------------

(5) Credits and contact info

(5.1) Credits

Cast:

Anthony Bailey as QdQ-Guy
Stefan Schwoon as George
Chthon as himself
Shub Nigguruth as herself


Stuntmen:

BurninSun
Stefan Schwoon
Gunner André Mo (aka Muad'Dib)
Ville "Kyro" Hyyrynen
Matthias Belz
Justin "Optic" Fleck
Gerald "Tangent" Tan
Jan Havelka
DoomFienD
Mark Turner

(Note: Stuntmen were used whenever QdQ-Guy was outside the START map)


Cameramen:

Chris Longden
Thomas Lim
Anthony Bailey
Gerald "Tangent" Tan


Producer (Running Co-ordinator): Gerald "Tangent" Tan
Director (Filming Co-ordinator): Chris Longden
Editor (PAK Compiler): Anthony Bailey

Wardrobe for QdQ-Guy (QdQ-Guy's skin):
 nop of CO2, Anthony Bailey
Owners of George (George's model, voice and skin):
 Anthony Bailey and Stefan Schwoon
Script (all that corny dialogue): Anthony Bailey


Special Effects Specialists (Programmers):

Anthony Bailey  for  DemoRelise and ReMaic
Stefan Schwoon  for  Demix and Demtool


Special Thanks To:

Yonatan Donner - All hail the king of speed-running! We
 wheelchair-bound grannies are unworthy of thy presence!
Nolan Pflug for QdQStats
Razor Entertainment <http://razor.stomped.com> for those weapon models.

(5.2) Utilities used

The utilities we used included:

LMPC by Uwe Girlich <http://www.physik.uni-leipzig.de/~girlich/games/> for
decompiling & recompiling demos so we could use the convenient LS format.
Also Uwe's DEM specs were very useful for us in creating our own tools.
His other utility DemCut came in handy too.

ReMaic by Anthony Bailey <http://PlanetQuake.com/ReMaic/> to refilm the
demos from a third-person perspective.

DemTool by Stefan Schwoon <http://PlanetQuake.com/QdQ/DemTool.html> to
do 90% of the editing needed to make such a run.

Some in-house utilities; QdQstats <http://PlanetQuake.com/QdQ/stats.html>
and DemoRelise (unreleased) to make demos that fit into a continuous run.

DEMentED to do some more quick and easy demo editing.

(5.3) Contact info

For QdQ news and future projects check our page at
<http://PlanetQuake.com/QdQ/>
At the time of writing, the next should be:
    "Scourge done Slick" (SdS), a speed-run of Scourge of Armagon
    "Quake done 100% Quick lite" (Qd100Qlite), a version of the Qd100Q
                                               run on Skill 0
    and eventually, "Quake2 done Quick too" (Q2dQ2)

For questions and comments (even if you just want to say you liked the
demo), email <QdQlite@list.CriticalMass.com>. For general comments to
QdQ, email <QdQ@PlanetQuake.com>

To contact individual members of the team:

Gerald "Tangent" Tan
<tangent@cyberway.com.sg>

Chris Longden
<chris@quake2.co.uk>
http://dma.quake2.co.uk

Anthony Bailey
<baileya@cs.man.ac.uk>
http://www.cs.man.ac.uk/~baileya/

Gunnar André Mo (aka Muad'Dib)
<gunnarmo@online.no>
http://www.kvande.com/quake/quake.htm

Jan Havelka
<JHAV5140@barbora.mff.cuni.cz>

Justin "Optic" Fleck
<rjfleck@Linkup.net>

Stefan Schwoon
<ssch0098@rzm31.rz.uni-hildesheim.de>

Matthias Belz
<un81@rz.uni-karlsruhe.de>

Mark Turner
<AKUMA@BTinternet.com>

Thomas Lim
<tom@connect.ab.ca>

BurninSun
<burninsun@aol.com>

Ville "Kryo" Hyyrynen
<ville.hyyrynen@lut.fi>

DooMfienD
<JHitchc519@aol.com>

Enjoy Quake done Quick lite!


