
              Quake done 100% Quicker
              -----------------------
           <http://PlanetQuake.com/QdQ/>

(0) Index

(1) Introduction
(1.1) What's Quake done 100% Quicker?

(2) The Movie
(2.1) Installation
(2.2) Running the movie
(2.3) Solving playback problems

(3) More details about the demo
(3.1) Timing
(3.2) How the run was recorded

(4) Statistics

(5) Credits and contact info
(5.1) Credits
(5.2) Utilities used
(5.3) Contact info

----------------------------------------------------------------------------

(1) Introduction

(1.1) What's Quake done 100% Quicker?

Quake done 100% Quicker is a run through of Quake on Nightmare skill, going
through the levels as fast as possible, killing every single monster and
finding every single secret in every single map of Quake.

We do not expect every demo to be completely optimised, some maps may still
have some room for improvements - the only certainty in speed-running is that
you can always do it faster somehow. (-: If you think you can beat any of the
demos in Qd100Qr, go ahead and try, and send us your demo if you succeed. Make
sure you use QdQStats to start with the same stats we started with, and also
check out our improvements page <http://planetquake.com/qdq/improvements.html>
to see if any maps have been run faster after this release.


(2) The movie

(2.1) Installation

First you need to find your main Quake directory. This probably has the name 
"Quake" and will contain such items as your Quake executable programs (such 
as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. 
(Mac users may be more used to the term "folder" than directory.)

You should make a subdirectory of this main directory. Give it whatever name 
you like; for the purposes of these instructions we will assume you have 
called it "qd100qr". In DOS, you can do this by changing to your main Quake 
directory and then typing "md qd100qr" at the prompt.

The qd100qr.zip file should contain 2 files which should be unzipped into the
qd100qr directory. These 2 files are:

pak0.pak     - contains all the data for the demo
qd100qr.txt  - this text file you are reading

(2.2) Running the movie

Now to run the movie, start Quake with the command-line option "-game 
qd100qr". In DOS, you should change to the main Quake directory and then 
type "quake -game qd100qr" (or "winquake", or "glquake" if appropriate.) On 
a Mac, you should press the option key whilst starting Quake in order to be 
able to enter command-line options.

The movie is played from a menu interface, so that you can choose to play 
the whole movie, or individual episodes, or individual levels. You can also 
read a short FAQ in the menu.

Using the menu should be mostly self-explanatory! There are just a few 
additional things you should know about using it.

Whilst playing a demo, you can press F10 to stop and return to the menu. If
you are playing a sequence of levels, such as the full run or an episode,
then you can press F9 to advance to the next level. F12 quits the game
immediately, and with F7 and F8 you can toggle the viewsize during playback.

That's all. :-)
Is there anything else you need to know? Well, that of course is the
question of the millenium...

(2.3) Solving playback problems

Some versions of Quake have some problems playing back very long demos, or 
demos that include film shot on every level. We have used every trick and 
hack we know to try to solve these problems, but it is possible some will 
have slipped through for your Quake version. You may, for example, experience
a "cache_alloc" error. If you do, please tell us, since we are still learning
how to prevent these problems. But in any case, any errors shouldn't ruin
your enjoyment of the movie. You can use the menu interface to play it one
episode at a time, or to play any individual level.


(3) More details about the demo

(3.1) Timing

Just a quick explanation of why we say we completed Quake in 59:31. We 
recorded every demo separately and then connected them together, adding the 
times for the four episodes plus the end level.

(3.2) How the run was recorded

We recorded each demo separately, on skill 3 (Nightmare), of course without
any cheating. To start with the correct stats we ended the previous level
with,  we used a QuakeC patch that allowed us to select the statistics we
started with.

We recorded Quake as one big run because Quake was made to be played each 
episode in a row, and not as separate levels. There are no weapons in the 
higher levels, because you should have them already from previous ones. And 
we did it by connecting single demos together because the final product is a 
lot more interesting that way and entertaining, and we could include some 
very cool tricks that we couldn't do had we recorded it in one sitting.


(4) Statistics

"Saved" times are compared to the predecessor "Quake done 100% Quick" run
in 72:45 <http://PlanetQuake.com/QdQ/Qd100Q.html>.

----------------------------------------------------
Level                   Map   Running    Time  Saved
----------------------------------------------------
Introduction            START                                
The Slipgate Complex    E1M1  Patrick    1:13   0:05
Castle Of The Damned    E1M2  Optic      1:12   0:12   
The Necropolis          E1M3  Kare       2:02   0:23
The Grisly Grotto       E1M4  Optic      2:05   0:33
Ziggurat Vertigo        E1M8  Marlo      1:12   0:29
Gloom Keep              E1M5  Optic      1:32   0:26
The Door To Chthon      E1M6  Peter      0:56   0:27
The House Of Chthon     E1M7  Marlo      0:22   0:03
----------------------------------------------------
 Episode 1 - Dimension Of The Doomed    10:34   2:38
----------------------------------------------------
Introduction            START                              
The Installation        E2M1  Optic      1:31   0:19  
The Ogre Citadel        E2M2  Optic      1:24   0:25
The Crypt Of Decay      E2M3  Optic      2:19   0:41
The Underearth          E2M7  Optic      2:13   0:39
The Ebon Fortress       E2M4  Optic      2:22   0:35 
The Wizard's Manse      E2M5  Optic      2:19   0:21
The Dismal Oubliette    E2M6  Optic      3:35   0:32
----------------------------------------------------
 Episode 2 - The Realm Of Black Magic   15:43   3:32
----------------------------------------------------
Introduction            START                              
Termination Central     E3M1  Marlo      1:43   0:15
The Vaults Of Zin       E3M2  Optic      1:29   0:37
The Tomb Of Terror      E3M3  Marlo      1:42   0:14
Satan's Dark Delight    E3M4  Marlo      1:35   0:31
The Haunted Halls       E3M7  Marlo      1:02   0:15
The Wind Tunnels        E3M5  Marlo      1:52   0:20
The Chambers Of Torment E3M6  Marlo      2:08   0:29
----------------------------------------------------
 Episode 3 - The Netherworld            11:31   2:41
----------------------------------------------------
Introduction            START                                      
The Sewage System       E4M1  Peter      1:09   0:09
The Tower Of Despair    E4M2  Peter      1:42   0:36
The Elder God Shrine    E4M3  Optic      4:08   0:04
The Palace Of Hate      E4M4  Optic      3:06   1:17
Hell's Atrium           E4M5  Optic      2:21   0:31
The Nameless City       E4M8  Optic      2:43   0:59
The Pain Maze           E4M6  Marlo      2:26   0:33
Azure Agony             E4M7  Carl       2:09   0:10
----------------------------------------------------
 Episode 4 - The Elder World            19:44   4:19
----------------------------------------------------
Introduction            START                                      
Shub-Niggurath's Pit    END   Chris      1:59   0:04
----------------------------------------------------
 Quake done 100% Quicker                59:31  13:14
----------------------------------------------------


(5) Credits and contact info

(5.1) Credits

Runners:

Carl Lloyd-Parker
Chris Longden
Justin "Optic" Fleck
Marlo Galinski
Patrick O'Shaughnessy
Peter Horvath

Programmers:

Anthony Bailey
Ingmar Poerner
Nolan Pflug
Stefan Schwoon

Project Co-ordinator:

Justin "Optic" Fleck

(5.2) Utilities used

The utilities we used included:

LMPC by Uwe Girlich <http://www.planetquake.com/demospecs> for decompiling
and recompiling demos so we could use the convenient LS format. Also Uwe's
DEM specs were very useful for us in creating our own tools. His other utility
DemCut came in handy too.

DemTool by Stefan Schwoon <http://PlanetQuake.com/QdQ/DemTool.html> to do 
90% of the editing needed to make such a run.

Some in-house utilities; QdQstats <http://PlanetQuake.com/QdQ/stats.html>
and DemoRelise (unreleased) to make demos that fit into a continuous run.

(5.3) Contact info

For QdQ news and future projects check our page at 
<http://PlanetQuake.com/QdQ/> 

For questions and comments (even if you just want to say you liked the
demo), email <Qd100Q@list.CriticalMass.com>. For general comments to
QdQ, email <QdQ@PlanetQuake.com>

To contact individual members of the team:

Anthony Bailey
<Anthony@PlanetQuake.com>

Chris Longden
<chris@planetquake.com>

Carl Lloyd-Parker
<Carl.Lloyd-Parker@BigFoot.com>

Justin "Optic" Fleck
<rjfleck@earthlink.net>

Peter Horvath
<hermesz@ludens.elte.hu>

Ingmar Poerner
<AK.Nagasaki@gmx.de>

Kre Slettnes
<trew@slett.net>

Marlo Galinski
<marlo_galinski@gmx.de>

Nolan Pflug
<radix@planetquake.com>

Patrick O'Shaughnessy
<latkey@mediaone.net>

Stefan Schwoon
<schwoon@informatik.uni-hildesheim.de>


Enjoy Quake done 100% Quicker!
