*** The Quake Commands Impulse Patch ***

by Peter "Czar" Williams

	This patch duplicates the impulses from good ol' Quake I with
the following differences:

	-Impulse 9, the give command from Q1, is now impulse 11 because
there are more weapons in Q2. It does a give all so you get some stuff
not available in Q1.
	-The weapon rotating impulses are now gone because I'm too 
damn lazy. Hah!
	-Impulses 1 through 10 are now weapon impulses. They go like
this:

	impulse | weapon
	1	| Blaster
	2	| Shotgun
	3	| Super Shotgun
	4	| Machinegun
	5	| Chaingun
	6	| Grenade Launcher
	7	| Rocket Launcher
	8	| HyperBlaster
	9	| Railgun
	10	| BFG10K

Got that?

	-Yeah, impulse 255 is still Quad.