GameIDE - IDE For Games
Version 2.6 Shareware

GameIDE is now shareware!
-----------------------
Please support the future development of this software by registering, when you register,
you get:

> Prompt tech support and coding help
> A lifetime of free registered updates with registered-only features
> Be able to beta test new versions
> Be the first to try out new features and game support

You could get all this for only $10 US, go to http://www.planetquake.com/q3ide/ and go
to the register section for info on how to register, after you have registered, you'll
get a key that allows you to unlock all the register only fetaures in the program now
and forever!

What's New in Version 2.6?
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Many bugs are fixed in the compiling part of the IDE, it should be more stable now

What's New in Version 2.5?
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Version 2.5 Adds the follwing features:
The ability to close the output bar and resize the side bar
The ability to customize compiler and output type in the properties dialog
Faster Find in Files
Many bug fixes

What's New in Version 2.4?
--------------------------
This new version of GameIDE support creating your own windows or dos exes!
Using this version you can create EXEs with the included LCC compiler in LCC.zip.
Other features include header/resource file support, many bug fixes, and default settings
in the prop dialog.

What's New in Version 2.3?
--------------------------
Another major build of GameIDE, this time, the workspace and compiling system was rewritten
and now, the *bak.bat files are eliminated from the installation process, Quake 2 support
has some bugs in it so this version can't be used with Quake2, but it'll get fixed soon
the browser is now on the left side of the screen, docked, the installation process has
changed, so be sure to read tutorial I on http://www.planetquake.com/q3ide/

What's New in Version 2.2?
--------------------------
Version 2.2 is more of a point release than a minor revision. It has a brand new UI with
searching built in and full undo support, in addition to that, Quake3 users can use the
new StructView tab of the file browser to find structures easily, hence, fast reference
to the Quake 3 source code

What's New in Version 2.0?
--------------------------
Quake 2 support is now implemented for shareware and registered users! Now you can program
Quake 2 without getting VC++, LCC, the compiler needed, is included with the package as
LCC.zip, updated source files are included in the gameide\quake2 folder  

What's New in Version 1.7?
--------------------------
Find in files, a very useful tool for finding where and how Quake 3 does stuff, searches
the cgame, game, or ui source files for a string, returns a list of files where the string
is found.

What's New in Version 1.6?
--------------------------
Mod Publishing Wizard, allows you to publish a mod without leaving Q3IDE! (For registered
users only)

What's New in Version 1.5?
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First STABLE Release, All Standard Features done

What's New in Version 1.4?
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All the problems with Quake 3 being on a secondary drive is fixed.

What's New in Version 1.3?
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Color coded code!

What's New in Version 1.2?
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All the reported bugs are fixed, it now prompts you to save a file, and new flat toolbars

What's New in Version 1.1?
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Find, Find Again, and the Line number on the status bar are implemented
in this version.

What is it?
-----------
Q3IDE is an intergrated development environment designed especially for Quake3

How do I install this thing?
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Step 1 - Install with the distribution
Quake 3:
Step 2 - Start GameIDE and go into File...Properties and set the paths accordingly
Quake 2:
Step 2 - Take q2srcup.zip from the gameide\quake2 folder and extract it to your quake2\src
	 directory
Step 3 - Run GameIDE, Create a new workspace and goto File...Add File(s)... add all the
	 files in game, cgame, and ui by selecting a little at time(about 7 files) in the
	 add files dialog.
Step 4 - Use the browser, edit code, and build with the commands under the build menu

Help!!!
-------
Email me at zhou@charter.net
ICQ: 14898797

Have fun coding, and be sure to drop me a line if you coded a masterpiece with this tool.

								-Peter Zhou