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 Title                   : Teamplay Map Pack
 Filename                : tmp.pk3
 Authors                 : id Software for map designs
                           Doug "citizen" Suttles for item placement
                           Bill "wiseguy" Connolly for item placement
                           Shawn "lantern" Heidel for item placement
 Email Addresses         : citizen@inetarena.com
                           wiseguy@dnc.net
                           sheidel@cncdsl.com
 Description             : Item placement and location marker changes
                           to promote better 4v4 teamplay on q3dm6,
                           q3dm7, q3dm12, and q3dm14
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Instructions:
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1 ) Extract tmp.pk3 into your server's baseq3 directory (clients do not need it)
2 ) Start (or restart) your Quake 3 server with g_gametype 3 
3 ) Choose the maps as before (map q3dm6 for example)
4 ) Again, clients do not need the maps to play on the server or watch demos
5 ) If you run a server with this pack, adding (TMP) to the server name would really help teams find more servers

* Play Information *

 Settings                : Team Deathmatch or Tournament (on q3dm6)
 Bot Support             : Bots are fully supported with tmpbots.pk3 add-on pack

* Other Info *

This map pack was primarily designed for the 3rd season of the QIL (http://www.qil.org).  But feel free to use it in any other tournament and on any server you run.  Only the Team Deathmatch mode is altered in q3dm7, q3dm12, and q3dm14 so FFA will not be affected.  I took the time to rework the q3dm6 Tournament mode as well though since it had so much potential.

* Distribution *

Feel free to distribute this file in any form as long as this text file is included and has not been edited.

* Thanks *

We would like to express many thanks to Graeme Devine for giving us permission to release modified id maps to the public (as long as only entities were modified).  We would also like to thank everyone at id Software for making Quake 3 into what it is today (and we look even more forward into seeing what it becomes over the next year).  And last but not least, we would like to thank all of the QIL teams for their support and feedback on these map modifications (your input helped out alot).