Q2 Ring             -=- SERVER SIDE ONLY -=-             Q2 Ring
================================================================
Author		:	[iH]Demon		    
Real Name	:	Dan Calabria		    
Email		:	demon@planetquake.com
Mod Version	:	.4
Works With	:	Quake2 v3.14
Release Date	:	April 14, 1998
Thanks		:	id Software for making Q2
			My Beta Testers (listed below)
Beta Testers	:	[KoI]Bishop, [iH]Synj, [iH]ScoobySnack,
			Xi|mOO, Bugs[eh], Advis[eh]
Homepage	:	http://www.planetquake.com/q2ring/
================================================================

SETTING UP

	Unzip to a folder named q2ring under your 
	base q2 directory. Start up a dedicated 
	server as you normally would. Then type 
	in these lines:

	game q2ring
	map  base1

	The server should now re-initialize with 
	Q2 Ring loaded.

COMMANDS

	(A) means that this command is only available
	    to players who have been elected.
	(T) means that this command is only available
	    to players who are on a team.

	boot (A)      : Kick a player from the game
	clevel (A)    : Change to a new level
	elect         : Request admin rights
	mode (A)      : Change between FFA and Match Mode
	noteam (T)    : Assign player to no team
	observer      : Make player an observer
	q2ring_help   : Online help system (more or less)
	reset (A)     : Reset teams
	team1         : Assign player to Team 1
	team2         : Assign player to Team 2
	teaminfo      : Print out info for Team's 1 & 2
	teamname (T)  : Sets the player's team to a new name
	teampass (T)  : Sets the player's current team's 
			password. This is used for players 
			who join in later and wish to join 
			that team. Defaults: Team 1: 1, 
			Team 2: 2.
	time (A)      : Change time the match will last
	vote          : Approve/deny another player's
			request for admin rights

PLEASE NOTE

        Each team can only hold up to 8 players. This
	should be more than enough in most normal
	situations, but if it isn't, go write your
	own clan mod. :P
	
	Suicides are not permitted in Match Mode.
	
	Deathmatch and Teamplay flags must still be set by
	the server. I could implement this quite easily, so
	look for it in future versions. The same goes for
	fraglimit and timelimit. The time command works with
	the MATCH length only.

COPYRIGHT / PERMISSIONS

	Copyright (c) 1998, Dan Calabria.
	All Rights Reserved. And stuff.

	This patch is freely distributable ONLY if it remains full
	and unchanged. 

	Noone can profit from the sale/distrobution of this mod. 
	If you do, I will track you down and steal all the money 
	you made off of my hard work. Wait... steal? That's hardly 
	stealing... oh crap, I'm babbling again...

	Any commercial companies looking to distribute this MUST
	contact me first and get my permission and conditions.

	But since most everyone won't be trying to rip someone off,
	just have fun with it.

DISCLAIMER

	With all the brew-ha-ha about DLL's nowadays, I feel that it
	would benefit for me to include this section, so here goes:
	
	This patch was made 100% safe. If, however, you experience
	difficulties with it, it formats your drive, infects your
	computer, or anything else malicious, the author (me) 
	shall not be held responsible.

	There. Ugh. I feel so dirty now.

FINALE
	
	Well, that's about it from me. If you find a bug, have a 
	suggestion, or just wanna say hi, drop me a line (my email
	is listed above).

					Later,
					[iH]Demon