


5/1/00

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Accessory's Name	: Rikimaru

Installation directory  : quake3/baseq3/players/xareo/rikimaru

Author                  : Stealth {666}

Email Address           : lostdoggrafix@mediaone.net



Accessory's description	: O.K. this is my first real skin it is suposed
						  to be the character Rikimaru from the playstation game 
						  Tenchu: the stealth assasin, The edit is a very simple 
						  cut and paste from the original xaero skin to make up the ninja hood 
						  and the rest of the ninja uniform. What makes it cool is the shader file 
						  that makes the character semi-transparent, warping in and out. 
						  I wish I could claim credit for the shader but it came from 
						  another skin artist,David Rugendyke(stormbot@stormbot.com) who created 
						  that great poltergiest skin for klesk. I altered the file 
						  so it was a little more subtle and would work for a ninja rather 
						  than a poltergiest.




Other info              : I have a bot file and ctf uniforms for rikimaru also



Additional Credits to   : id Software for making the world just a little more beautiful, 
						  Apple computer for making the G4, polycount for providing the
						  poly-crack that I so despeately crave, the guys who are developing 
						  pakrat for giving me hope that quake editing on a macintosh can be as 
						  do-able as on windows



Thanks to               : soul-boy (soulboy@geek.com) for listening to me bitch about not 
						  being able to do edits on the MacIntosh,and pointing the way....
						  Mr. clean for creating kihaku, and Gizmo for creating japandm, 
						  two great level to use with the rikimaru-bot
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* Construction *

Base                    : none
Editor used             : G4 powermac, photoshop 5.5, bbedit lite, zippit, and a very kool alpha
						  called pakrat...good one guys
Known Bugs              : I have found that when all the .pk3 files
						  (the default rikimaru skin,the ctf skins and the botfiles) are all together 
						  in the baseq3 directory sometimes the shader file will not load on two of 
						  the three skins, the shader will work if you load only one of the skins on
						  any of the three (default, red, or blue). On my computer all three and the 
						  botfile are all in one .pk3 file so if you want them all to work, try 
						  repaking everything into one .pk3 and combine the three shaders into one 
						  file......or e-mail me and I'll send you a .pk3 with everything already 
						  to go
						  

Build/Animation time    : too long 





* How to use this accessory *
								just unzip into your baseq3 directory 


* Copyright / Permissions *  this skin is free for public use and my be freely 
							 distributed in anyway just let me know.
								

QUAKE(R) and QUAKE III(R) are registered trademarks of id Software, Inc.



							
