5/14/00
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Skin Name	: Doctor Paul
Installation directory  : /baseq3
Author                  : Derek (Searcher) Chatwood
Email Address           : Searcherq3@poprelics.com

Skin description	: My first skin, so nothing too complicated. I wanted to learn how stuff worked, pk3 file structure, shaders, etc. "Doctor Paul" stems from my own dissecting of Quake3 models. He's NOT the guy you'd want to see as a field medic out in a match. He wants to learn how to be a better fighter, and live vivisection of opponents is his favorite way to learn. If no one else is around, Dr. Paul isn't above using himself as a live guinea pig.


Other info              : The shader is a modified version from the ID-Razor model, a nice shiny stainless steel effect. It's hardly noticeable in gameplay, but the guy I modeled this on is bald, and I promised him I'd give him a shiny head. Screenshots (if used) taken in the ever-amazing "Runtfest" Q3 arena, by Xzed.


Thanks to               : Polycount, and 3DPalette, for TONS of useful tutorials and tools. To go from clueless to skinning in a couple of weeks, it's a testament to both the community, and to game design that allows for such tinkering.
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* Construction *
Photoshop for the skin, MD3View for the checking. Can't WAIT for an inexpensive modeler, 3d painting tool to come around...

* Copyright / Permissions *

QUAKE 3(R) registered trademark of id Software, Inc.

<Doctor Paul character name and likeness Copyright 2000 Derek (Searcher) Chatwood. Use and abuse it, just give me credit> 

Thas' All!

