Quake2 Model & Skins: Armypants, lingerie, &
swimsuits for the Sydney model

File name: Sydney+AllVWep+CTF+sounds+skins.exe (WinRAR self-extracting file)

Release date: 5/18/99
last modified: 9/06/99 Linked akimbo skin to the v_blast skin inside the AQ2 pak. Changed filename of this archive.
PPM: Sydney

Models: tris.md2, weapon.md2, also the pack includes standard VWep and AQ2 VWep
Skins: see files section
Author: §elf£ove (Only for the skins listed in the files section and re-mapping the tris.md2) See the other .txt files for information about other authors of skins.
E-Mail: jojobean@mcafeemail.com
URLs:
For the best stuff on earth, go to NotriX:
ntrx.cjb.net (forwarding link)
start.at/notrix (forwarding link)
http://notrix.hypermart.net (main site)
http://server15.hypermart.net/notrix/ (main site)
http://freeweb.digiweb.com/games/notrix/index.htm (old site)
NotriX Skins: notrixskins.cjb.net For the best Quake2 models/skins/soundpacks and null skin fixes.
Get WinRAR: http://www.rarsoft.com RAR files compress much better than ZIP files do. Save memory = save download time. Also WinRAR has a feature for multiple volumes, and self-extracting files. For more info on why WinRAR is better than WinZip, go here.

Instructions:
Extract files to Quake2\<sub directory>\players\sydney

Normally the <sub directory> is baseq2. However, if you're playing Action Quake2, unzip all these files to your quake2/action/players/sydney directory. If you want to use these skins for Quake2 and other mods, then unzip to quake2/baseq2/players/sydney (this will also work with AQ2, but you won't be able to see the skin in the player selection screen). But if you do this, make sure you get rid of all other sydney files in your action/players/sydney folder which may take higher priority when playing (which will prevent you from seeing new sydney model and some skins). If you play Action Quake2, but are in doubt and do not understand what I am saying, then just extract it to your action/players/sydney folder as well, overwriting old files.

If you need standard VWep, AQ2 VWep, or soundpacks for the Sydney model, download them from NotriX Skins.

Files (These are the skins that §elf£ove made):

file: | description:
tris.md2 | The new Sydney model that supports VWep and AQ2VWep (and will soon have TQ2VWep).
weapon.md2 | The hyperblaster (I included this just in case the user doesn't have it already; if I didn't, and the user didn't have any Sydney VWep, then user wouldn't be able to use the model).
armypants.pcx | Camouflage pants, white tank top, red/brown hair, short, black gloves.
armypants_i.pcx |
armypants2.pcx | Camouflage pants, white tank top, brown hair with blonde highlights, short, black gloves. The armypants skins are modeled after this photo:
armypants2_i.pcx |
ling_b1.pcx | Bright blue lingerie, dark red hair, bare feet. Optimized for openGL and 3Dfx glide; ugly in software mode.
ling_b1_i.pcx |
ling_b2.pcx | Bright blue lingerie, dark blue hair, bare feet. Optimized for openGL and 3Dfx glide; ugly in software mode.
ling_b2_i.pcx |
ling_b3.pcx | Bright blue lingerie, blue hair, bright blue sandals. Optimized for openGL and 3Dfx glide; ugly in software mode.
ling_b3_i.pcx |
ling_r1.pcx | Red lingerie, red hair, bare feet
ling_r1_i.pcx |
ling_r2.pcx | Red lingerie, red hair, red sandals
ling_r2_i.pcx |
ling_r3.pcx | Bright red lingerie, red hair, bare feet. Optimized for openGL and 3Dfx glide; ugly in software mode.
ling_r3_i.pcx |
ling_r4.pcx | Bright red lingerie, red hair, bright red sandals. Optimized for openGL and 3Dfx glide; ugly in software mode.
ling_r4_i.pcx |
ling2_b2.pcx | The ling2_ series is the same as the ling_ series except that the hair has been replaced with realistic-looking hair (brown with blonde highlights). There is no ling2_b1 skin because ling2_b2 would be the exact same thing [I want to keep the numbers the same as the ling_ series]).
ling2_b2_i.pcx |
ling2_b3.pcx |
ling2_b3_i.pcx |
ling2_r1.pcx | Red lingerie, brown hair with blonde highlights, bare feet.
ling2_r1_i.pcx |
ling2_r2.pcx | Bright red lingerie, brown hair with blonde highlights, red sandals.
ling2_r2_i.pcx |
ling2_r3.pcx | Bright red lingerie, brown hair with blonde highlights, bare feet. Optimized for openGL and 3Dfx glide; ugly in software mode.
ling2_r3_i.pcx |
ling2_r4.pcx | Bright red lingerie, brown hair with blonde highlights, bright red sandals. Optimized for openGL and 3Dfx glide; ugly in software mode.
ling2_r4_i.pcx |
purpswim.pcx | 2-piece, purple swimsuit with semi-circle design. Purple is a difficult color to work with because of Quake2's 256 color palette.
purpswim_i.pcx |
purpswim2.pcx |
Brown hair with blonde highlights. | The purpswim skins are modeled after this photo:
purpswim2_i.pcx |
sprtbikl.pcx | Sport bikini; bright lime
sprtbikl_i.pcx |
sprtbiky.pcx | Sport bikini; bright yellow.
sprtbiky_i.pcx |

Programs used: LView Pro 2.1, Npherno's Skin Tool v0.93 beta, Skinview & Quake2

Important:
These skins are free to use by anyone in any game. I made this skin with the intent on using it for Terror Quake and Action Quake2 but it can be used wherever the model is used. If you want to use the head (or parts of the head), please include my email which is embedded on the skin at the top of the head. If you wish to distribute these skins or part of this pack, then include this info file along with all the images.
DISCLAIMER:
Use these skins as-is. Do NOT make any modifications to these skins nor use these skins for part of any type of commercially sold software (unless you notify me). This is FREE.

History:
The original model and skins were made by Brian 'EvilBastard' Collins. Then Mike Williams created swimsuit and lingerie skins. I took Mike Williams' redcorset skin and gave it a more lingerie look. I also changed her hair color (from blue to red) and added details to her hands, and feet. I added sandals because her bare feet seemed too big and blocky.

There were 2 versions of Sydney. In the original version (1st-Sydney), she uses two pistols so there's no VWep. This model later became a part of Action Quake2. Then a new Sydney model with Action Quake2 VWep came out (I'll call this the 2nd-Sydney). The Amber model (also made by EvilBastard) is like the 1st-Sydney except it has animations for VWep and the skin mapping is made for 256x256 pixels (however, the Amber model is quite unpopular; it seems that no one knows about it). Also, the Amber model doesn't have bangs (as in hairstyle) like in the 1st-Sydney. Because of the size-demension change in skins and slight skinmapping changes, if you put Sydney skins into Amber's directory, then you will notice some major skin mapping errors (most noticably in the hair and ponytail). However, you can take Amber's standard VWep and put them into the 2nd-Sydney's directory since the 2nd-Sydney model is a modified Amber model.

The 2nd-sydney had horrible skinmapping. It is basically EvilBastard's Amber model with skinmapping to fit Sydney skins. The 2nd-Sydney differs from the Amber model only in the skin mapping--it's supposed to be made to work with the 1st-Sydney skins (308x193 pixels). The 1st-Sydney (with 2 pistols made by EvilBastard) had correct skinmapping, but a few errors. I re-skinmapped the 2nd-Sydney model so it is like the 1st-Sydney skinmap, but I fixed all (or almost all) the errors. The new skinmap has been optimized for minimal errors, compatibility with old sydney skins, and great detail.

Therefore in the end, you can say that the new Sydney (3rd-Sydney) is just like the 1st-Sydney except with VWep support, no Lara Croft-like pistols, and no bangs OR you can say the the 3rd-Sydney is just the Amber model with different skinmapping.

Differences between the three Sydneys:

The most noticiable difference lies in the hair. Other skinmapping mistakes include the side of the body including the arms and legs (blotches of the skin's background could be seen on the model). Also there used to be a grey line on the top of the head. This was due to open GL and 3DFx Glide's skinmapping differences. The original heads had a grey background in the skin. I used a dark brown for the background around the head to make the greyline a dark brown line.

1st-Sydney | 2nd-Sydney | 3rd-Sydney

2nd-Sydney | 3rd-Sydney

Other notes:

The base skin used for the armypants was larac.pcx (author is unknown; tell me if you know). A lot of time (I estimate 50 hours) was put into the hair of armypants2.pcx. About 40 hours was put into the pants and skin touchups. Add the time for skin mapping and testing (with Skinview), the total time is about 100 hours.....And that's only for the 2 armypants skins. I previously made the lingerie and swimsuit skins in Sept. 1998. I spent about 20 hours touching up the skins and adding the realistic hair.

The base skin used for the ling*.pcx skins was redcorset.pcx by Mike Williams.

Added 5-30-99: The akimbo pistols (for AQ2 VWep) and the BFG have been fixed so there is no "null skin" error. All the weapons now display the proper skin.

Changed 6-09-99: Linked the BFG skin to the pak0.pak to save a little bit texture memory. I would have done this for the akimbo pistols for AQ2, but the dimensions are incorrect in the pak. Suislide made an akimbo fix using a different (plain ugly grey) skin. But i prefer the mk23 skin rather than the plain grey skin.

Changed 9-06-99: Linked akimbo pistols for AQ2 to the v_blast skin in the AQ2 pak. It has the correct dimensions and is the black gun skin. So now it saves from using the extra 43 KB texture memory and looks better than Suislide's linked akimbo skin.

Please notify me whenever this skin is reviewed or a dded to a gallery or archive. Please notify me if you want to use these skins for your clan.