Robocop Quake2 player model by Conor O'Kane

Directive 1: Serve the public trust.
Directive 2: Protect the innocent.
Directive 3: Uphold the law.
Directive 4 (Classified): Unzip the contents of robocop.zip into quake2\baseq2\players\robocop and then frag everyone.
Model info:

| tris.md2 | weapon.md2
Vertices | 478 | 25
Mapping vertices | 403 | 35
Faces | 761 | 34
Skin size | 256 X 256 | 64 X 64
Skin use | 75% | 68%

Sounds: Pain and death sounds are recorded from the original Robocop film, all other sounds are the id cyborg model sounds.
Skins: 4 - including CTF skins and damage skin.
Eraser Bot config:
#Robocop
"Robocop" "robocop/murphy" 4 1 3 5 0 0 200
"Robopain" "robocop/damaged" 2 5 2 5 0 0 200
"RedRobocop" "robocop/ctf_r" 4 1 3 5 0 0 200
"BlueRobocop" "robocop/ctf_b" 4 1 3 5 0 0 200
VWep: No - Robocop is designed and animated holding a pistol so VWep wouldn't look right.
Software used:
3DS Max - Modelling and animation.
NST - Skin mapping (and phong shaded screen grabs).
Quake 2 Model Editor - Compiling, vertex animation and some skin mapping.
Deluxe Paint - Skin painting.
Sound Forge - Sound recording and filtering.
Thanx and credits:
Planetquake, Bodysho p and Quaker Refuge.
Everyone at the Q2 Player Models Pack.
Phillip Martin for the Max ASCII exporter and Q2 Model Editor.
NPherno for NST.
Id Software.
Ridah for Eraserbot.
The Skinview Team.
Robocop is directed by Paul Verhoeven, designed by Rob Bottin and played by Peter Weller.

Robocop links:
Quicktime VR Robocop movie.
The Robocop Realm - fan site.
Robocop Central - fan site.

Conor O'Kane - September 11th 1998
http://indigo.ie/~wip3out/quake2.html