<INSERT DATE HERE>
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Model Name              : Crazy
Installation directory  : quake3/baseq3/
Author                  : Frank (Player) Van Noordt
Email Address           : fvan@home.com

Model description       : Just your typical combat beefy type model

Additional Credits to   : Paul Steed, Kenneth Scott and the boys at PolyCount

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* Play Information *

New Sounds              : NO
CTF Skins               : YES
VWEP Support            : n/a
LOD				: YES

* Construction *
Poly Count              : 994
Vert Count              : 525
Skin Count              : 3 1 default and 2 ctf.
Base                    : New model with pasted boots. 
Build/Animation time    : One Year +


* How to use this model *

Unzip to your Quake3 baseq3 directory. May need to create a folder under player/models/crazy and place the readme file into it.

* Copyright / Permissions *

>Hi Paul
>
>Im working on a model that is your typical combat beefy type 
>and found that the footwear from your doom model works well 
>on it. My understanding is it is always good form to ask the 
>modeler for permission to use any elements from a model. In 
>that spirit I humbly ask if it is all right to use them (the booties :) ) 
>Also I would like to use one of the models bot files as well if 
>thats ok.
>
>Thanks in advance 
>
>Frank Van Noordt
>

Go for it.  If you use the skin, give Kenneth creds.

What a nice guy.


Use of this model is restricted for personal use only. Texture and object use in this model is such that I personally can not 
grant permission beyond that.



crazy.txt

Crazy is just your typical combat beefy type model that I original started back last year
 as a clan-based model just for the guys and myself at work. The original idea was to paste 
our images on to the head along with a few "select" department managers as a cheap form 
of therapy. Well things kind of fell through and he became more of a practice model. To learn 
a new technique I would practice on this mesh and ultimately became the reason why I'm still 
interested in modeling beyond the original concept.

Well anyways he's been sitting on my hard drive now for the last six months so I figure I would
 complete him by plugging in one of Paul Steed's animation files (doom) and a bot pack. Also 
to give credit to Paul I originally had a "block" as to how to do the footwear and used the boots
 from Paul's grunt model as a placeholder. Well I personally liked them so much that I left them 
on (with Paul's permission of course). Also 99% of the models textures where done by me except for
 the skin image on the arms. The base for these came from a texture by Kenneth Scott.

Based on what I learned from this model I hope in the future to produce some really cool
 models that are floating around in the darker side of my mind.

  
